Tweaks, trying to get it to work

This commit is contained in:
Kayne Ruse
2014-06-17 06:48:01 +10:00
parent 2b46608d68
commit 1cd198ad66
2 changed files with 21 additions and 22 deletions
+9 -14
View File
@@ -30,26 +30,21 @@
//------------------------- //-------------------------
double SimpleRNG::operator()(double x) { double SimpleRNG::operator()(double x) {
x = x * seed * 345589144.0 + 1123581321.0; return (x + seed) * 345589144.0 + 1123581321.0;
return fmod(x, 21795.0);
}; };
Vector2 PerlinNoise::Gradient(Vector2 pos) { Vector2 PerlinNoise::Gradient(Vector2 pos) {
//could cache this result //could cache this result
double j = rng(pos.y*pos.y + pos.x * 144); double angle = rng(pos.x * pos.y + pos.y);
double i = rng(pos.x*pos.x + pos.y * 144); Vector2 v(cos(angle), sin(angle));
Vector2 v(i, j);
v.Normalize(); v.Normalize();
return v; return v;
} }
double PerlinNoise::Influcence(Vector2 gridPoint, Vector2 queryPoint) {
return ScalarProduct(Gradient(gridPoint), queryPoint - gridPoint);
}
double PerlinNoise::Noise(double x, double y, double width, double height) { double PerlinNoise::Noise(double x, double y, double width, double height) {
Vector2 point = {x, y}; Vector2 queryPoint = {x, y};
//calc the region's position
x = Snap(x, width); x = Snap(x, width);
y = Snap(y, height); y = Snap(y, height);
@@ -60,10 +55,10 @@ double PerlinNoise::Noise(double x, double y, double width, double height) {
Vector2 br = {x + width, y + height}; Vector2 br = {x + width, y + height};
//influence equasion //influence equasion
double s = Influcence(tl, point); double s = ScalarProduct(Gradient(tl), queryPoint - tl);
double t = Influcence(tr, point); double t = ScalarProduct(Gradient(tr), queryPoint - tr);
double u = Influcence(bl, point); double u = ScalarProduct(Gradient(bl), queryPoint - bl);
double v = Influcence(br, point); double v = ScalarProduct(Gradient(br), queryPoint - br);
//get the noise //get the noise
double a = s + Curve((t - s) / width); double a = s + Curve((t - s) / width);
+12 -8
View File
@@ -21,6 +21,8 @@
*/ */
#include "shell_scene.hpp" #include "shell_scene.hpp"
#include <iostream>
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
@@ -31,19 +33,21 @@ void setPixel(SDL_Surface* const dest, int x, int y, int colour) {
ShellScene::ShellScene() { ShellScene::ShellScene() {
//test the generator //test the generator
int width = 800; int width = 80;
int height = 600; int height = 80;
image.CreateSurface(width, height); image.CreateSurface(GetScreen()->w, GetScreen()->h);
int white = SDL_MapRGB(image.GetSurface()->format, 255, 255, 255);
double mod; double mod;
for (int i = 0; i < width; i++) { int colour;
for (int j = 0; j < height; j++) { std::cout << "Beggining generation" << std::endl;
for (int i = 0; i < image.GetSurface()->w; i++) {
for (int j = 0; j < image.GetSurface()->h; j++) {
mod = generator.Noise(i, j, width, height); mod = generator.Noise(i, j, width, height);
setPixel(image.GetSurface(), i, j, white*mod); colour = SDL_MapRGB(image.GetSurface()->format, 255*mod, 255*mod, 255*mod);
setPixel(image.GetSurface(), i, j, colour);
} }
} }
std::cout << "Finished generation" << std::endl;
} }
ShellScene::~ShellScene() { ShellScene::~ShellScene() {