Implemented client-side player creation; incomplete
This commit is contained in:
@@ -54,6 +54,18 @@ InWorld::InWorld(ConfigUtility* const arg1, UDPNetworkUtility* const arg2, int*
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//set the button texts
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//set the button texts
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disconnectButton.SetText("Disconnect");
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disconnectButton.SetText("Disconnect");
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shutDownButton.SetText("Shut Down");
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shutDownButton.SetText("Shut Down");
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//create the server-side player object
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NetworkPacket packet;
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packet.meta.type = NetworkPacket::Type::PLAYER_NEW;
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packet.playerInfo.clientIndex = clientIndex;
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snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
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snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
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packet.playerInfo.position = {0,0};
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packet.playerInfo.motion = {0,0};
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//send it
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network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
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}
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}
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InWorld::~InWorld() {
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InWorld::~InWorld() {
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@@ -76,6 +88,10 @@ void InWorld::Update(double delta) {
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packet.meta.srcAddress = network.GetInPacket()->address;
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packet.meta.srcAddress = network.GetInPacket()->address;
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HandlePacket(packet);
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HandlePacket(packet);
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}
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}
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for (auto& it : playerCharacters) {
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it.second.Update(delta);
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}
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}
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}
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void InWorld::FrameEnd() {
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void InWorld::FrameEnd() {
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@@ -83,6 +99,9 @@ void InWorld::FrameEnd() {
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}
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}
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void InWorld::Render(SDL_Surface* const screen) {
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void InWorld::Render(SDL_Surface* const screen) {
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for (auto& it : playerCharacters) {
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it.second.DrawTo(screen);
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}
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disconnectButton.DrawTo(screen);
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disconnectButton.DrawTo(screen);
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shutDownButton.DrawTo(screen);
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shutDownButton.DrawTo(screen);
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}
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}
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@@ -137,12 +156,19 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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void InWorld::HandlePacket(NetworkPacket packet) {
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void InWorld::HandlePacket(NetworkPacket packet) {
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switch(packet.meta.type) {
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switch(packet.meta.type) {
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case NetworkPacket::Type::DISCONNECT:
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case NetworkPacket::Type::DISCONNECT:
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network.Unbind(Channels::SERVER);
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HandleDisconnect(packet);
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clientIndex = -1;
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SetNextScene(SceneList::MAINMENU);
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break;
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break;
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case NetworkPacket::Type::SYNCHRONIZE:
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//TODO
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case NetworkPacket::Type::PLAYER_NEW:
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HandlePlayerNew(packet);
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break;
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case NetworkPacket::Type::PLAYER_DELETE:
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HandlePlayerDelete(packet);
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break;
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case NetworkPacket::Type::PLAYER_UPDATE:
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HandlePlayerUpdate(packet);
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break;
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break;
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//handle errors
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//handle errors
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@@ -151,3 +177,43 @@ void InWorld::HandlePacket(NetworkPacket packet) {
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break;
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break;
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}
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}
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}
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}
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void InWorld::HandleDisconnect(NetworkPacket packet) {
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network.Unbind(Channels::SERVER);
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clientIndex = -1;
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SetNextScene(SceneList::MAINMENU);
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}
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void InWorld::HandlePlayerNew(NetworkPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
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throw(std::runtime_error("Cannot create duplicate players"));
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}
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playerCharacters[packet.playerInfo.playerIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.playerInfo.avatar, 4, 4);
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playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
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playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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//TODO: catch this client's player object
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}
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void InWorld::HandlePlayerDelete(NetworkPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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throw(std::runtime_error("Cannot delete non-existant players"));
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}
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playerCharacters.erase(packet.playerInfo.playerIndex);
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//TODO: catch this client's player object
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}
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void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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//TODO: reroute to HandlePlayerNew()
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throw(std::runtime_error("Cannot update non-existant players"));
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}
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playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
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playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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}
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@@ -30,6 +30,9 @@
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#include "image.hpp"
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#include "image.hpp"
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#include "raster_font.hpp"
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#include "raster_font.hpp"
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#include "button.hpp"
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#include "button.hpp"
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#include "player_character.hpp"
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#include <map>
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class InWorld : public BaseScene {
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class InWorld : public BaseScene {
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public:
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public:
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@@ -52,6 +55,10 @@ protected:
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void KeyUp(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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void HandlePacket(NetworkPacket);
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void HandlePacket(NetworkPacket);
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void HandleDisconnect(NetworkPacket);
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void HandlePlayerNew(NetworkPacket);
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void HandlePlayerDelete(NetworkPacket);
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void HandlePlayerUpdate(NetworkPacket);
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//global
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//global
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ConfigUtility& config;
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ConfigUtility& config;
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@@ -63,6 +70,7 @@ protected:
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RasterFont font;
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RasterFont font;
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Button disconnectButton;
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Button disconnectButton;
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Button shutDownButton;
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Button shutDownButton;
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std::map<int, PlayerCharacter> playerCharacters;
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};
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};
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#endif
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#endif
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@@ -191,7 +191,7 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
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network.Send(&clientMap[packet.clientInfo.index].address, &packet, sizeof(NetworkPacket));
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network.Send(&clientMap[packet.clientInfo.index].address, &packet, sizeof(NetworkPacket));
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clientMap.erase(packet.clientInfo.index);
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clientMap.erase(packet.clientInfo.index);
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//TODO: remove players?
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//TODO: remove players
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cout << "disconnect, total: " << clientMap.size() << endl;
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cout << "disconnect, total: " << clientMap.size() << endl;
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}
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}
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@@ -202,9 +202,7 @@ void ServerApplication::HandleShutdown(NetworkPacket packet) {
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//disconnect all clients
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//disconnect all clients
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packet.meta.type = NetworkPacket::Type::DISCONNECT;
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packet.meta.type = NetworkPacket::Type::DISCONNECT;
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for (auto& it : clientMap) {
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PumpPacket(packet);
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network.Send(&it.second.address, &packet, sizeof(NetworkPacket));
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}
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cout << "shutting down" << endl;
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cout << "shutting down" << endl;
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}
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}
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@@ -225,7 +223,9 @@ void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
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packet.playerInfo.playerIndex = Player::counter;
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packet.playerInfo.playerIndex = Player::counter;
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packet.playerInfo.position = newPlayer.position;
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packet.playerInfo.position = newPlayer.position;
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packet.playerInfo.motion = newPlayer.motion;
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packet.playerInfo.motion = newPlayer.motion;
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network.Send(&clientMap[newPlayer.clientIndex].address, &packet, sizeof(NetworkPacket));
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//actually send to everyone
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PumpPacket(packet);
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//finish this routine
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//finish this routine
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Player::counter++;
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Player::counter++;
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@@ -238,6 +238,8 @@ void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
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}
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}
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playerMap.erase(packet.playerInfo.playerIndex);
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playerMap.erase(packet.playerInfo.playerIndex);
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PumpPacket(packet);
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}
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}
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void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
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void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
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@@ -245,6 +247,16 @@ void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
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throw(std::runtime_error("Cannot update a non-existant player"));
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throw(std::runtime_error("Cannot update a non-existant player"));
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}
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}
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//server is the slave to the clients, but only for now
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playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
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playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
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playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
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playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
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PumpPacket(packet);
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}
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void ServerApplication::PumpPacket(NetworkPacket packet) {
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//send this packet to all clients
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for (auto& it : clientMap) {
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network.Send(&it.second.address, &packet, sizeof(NetworkPacket));
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}
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}
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}
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@@ -77,6 +77,8 @@ private:
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void HandlePlayerDelete(NetworkPacket);
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void HandlePlayerDelete(NetworkPacket);
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void HandlePlayerUpdate(NetworkPacket);
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void HandlePlayerUpdate(NetworkPacket);
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void PumpPacket(NetworkPacket);
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//networking
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//networking
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UDPNetworkUtility network;
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UDPNetworkUtility network;
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