Began unifying the server and client side character classes
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@@ -31,7 +31,7 @@
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#include <cmath>
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//the speeds that the characters move
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constexpr double CHARACTER_WALKING_SPEED = 140;
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constexpr double CHARACTER_WALKING_SPEED = 140.0;
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constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
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struct CharacterData {
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