Began unifying the server and client side character classes
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@@ -44,7 +44,6 @@
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//client
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#include "base_scene.hpp"
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#include "player_character.hpp"
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#include "shared_parameters.hpp"
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//STL
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@@ -98,6 +97,7 @@ protected:
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Image buttonImage;
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RasterFont font;
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TileSheet tileSheet;
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//TODO: sprites
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//map
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RegionPager<BlankAllocator, DummyFormat> regionPager;
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@@ -114,7 +114,6 @@ protected:
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FrameRate fps;
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//game
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std::map<int, PlayerCharacter> playerCharacters;
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PlayerCharacter* localCharacter = nullptr;
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};
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