Added a brand new bug, I hate this branch
This commit is contained in:
@@ -1,75 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "client_manager.hpp"
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int ClientManager::HandleConnection(IPaddress add) {
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ClientEntry c;
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c.address = add;
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clientMap[counter] = c;
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return counter++;
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}
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int ClientManager::HandleDisconnection(int i) {
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for (auto& it : clientMap) {
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if (it.first == i) {
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clientMap.erase(it.first);
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return 0;
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}
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}
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return -1;
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}
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void ClientManager::ForEach(std::function<void(Iterator)> fn) {
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for(Iterator it = clientMap.begin(); it != clientMap.end(); it++) {
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fn(it);
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}
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}
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void ClientManager::EraseIf(std::function<bool(Iterator)> fn) {
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for(Iterator it = clientMap.begin(); it != clientMap.end(); /* empty */) {
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if(fn(it)) {
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it = clientMap.erase(it);
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}
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else {
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++it;
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}
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}
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}
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ClientEntry* ClientManager::GetClient(int i) {
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for (auto& it : clientMap) {
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if (it.first == i) {
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return &it.second;
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}
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}
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return nullptr;
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}
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ClientEntry* ClientManager::GetClient(IPaddress add) {
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for (auto& it : clientMap) {
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if (it.second.address.host == add.host &&
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it.second.address.port == add.port) {
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return &it.second;
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}
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}
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return nullptr;
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}
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@@ -1,57 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CLIENTMANAGER_HPP_
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#define CLIENTMANAGER_HPP_
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#include "SDL/SDL_net.h"
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#include <functional>
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#include <map>
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struct ClientEntry {
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IPaddress address;
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};
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class ClientManager {
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public:
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//clarity typedefs
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typedef std::map<int, ClientEntry> Container;
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typedef Container::iterator Iterator;
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//returns the internal index
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int HandleConnection(IPaddress);
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int HandleDisconnection(int i);
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//lambdas
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void ForEach(std::function<void(Iterator)> fn);
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void EraseIf(std::function<bool(Iterator)> fn);
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//accessors
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ClientEntry* GetClient(int i);
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ClientEntry* GetClient(IPaddress);
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int Size() { return clientMap.size(); }
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private:
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Container clientMap;
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int counter = 0;
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};
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#endif
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@@ -1,70 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "player_manager.hpp"
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int PlayerManager::HandlePlayerCreation(std::string name, std::string avatar) {
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//
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}
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int PlayerManager::HandlePlayerDeletion(int uniqueID) {
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//
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}
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int PlayerManager::HandlePlayerLoad(int uniqueID, int clientIndex) {
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//
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}
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int PlayerManager::HandlePlayerUnload(int uniqueID) {
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//
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}
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void PlayerManager::ForEach(std::function<void(Iterator)> fn) {
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for(Iterator it = playerMap.begin(); it != playerMap.end(); it++) {
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fn(it);
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}
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}
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void PlayerManager::EraseIf(std::function<bool(Iterator)> fn) {
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for(Iterator it = playerMap.begin(); it != playerMap.end(); /* empty */) {
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if(fn(it)) {
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it = playerMap.erase(it);
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}
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else {
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++it;
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}
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}
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}
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PlayerEntry* PlayerManager::GetPlayer(int uniqueID) {
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for (auto& it : playerMap) {
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if (it.first == uniqueID) {
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return &it.second;
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}
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}
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return nullptr;
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}
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void PlayerManager::Update(double delta) {
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for (auto& it : playerMap) {
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it.second.position += it.second.motion * delta;
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}
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}
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@@ -1,71 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef PLAYERMANAGER_HPP_
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#define PLAYERMANAGER_HPP_
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#include "vector2.hpp"
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#include "sqlite3/sqlite3.h"
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#include <functional>
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#include <map>
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#include <string>
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struct PlayerEntry {
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int clientIndex;
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int mapIndex;
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Vector2 position;
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Vector2 motion;
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};
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class PlayerManager {
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public:
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//clarity typedefs
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typedef std::map<int, PlayerEntry> Container;
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typedef Container::iterator Iterator;
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//These functions interact with the database
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//*Deletion, *Load and *Unload returns: 0 success, -1 failure
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//*Creation returns the uniqueID, but doesn't load
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// that object; call *Load directly afterward
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int HandlePlayerCreation (std::string name, std::string avatar);
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int HandlePlayerDeletion (int uniqueID);
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int HandlePlayerLoad (int uniqueID, int clientIndex);
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int HandlePlayerUnload (int uniqueID);
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//lambdas
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void ForEach(std::function<void(Iterator)> fn);
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void EraseIf(std::function<bool(Iterator)> fn);
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//accessors
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PlayerEntry* GetPlayer(int uniqueID);
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sqlite3* SetDatabase(sqlite3* db) { return database = db; }
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sqlite3* GetDatabase() { return database; }
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//update each player's position
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void Update(double delta);
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private:
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Container playerMap;
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sqlite3* database = nullptr;
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};
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#endif
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@@ -74,7 +74,6 @@ void ServerApplication::Init(int argc, char** argv) {
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if (ret != SQLITE_OK || !database) {
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throw(runtime_error(string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
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}
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playerMgr.SetDatabase(database);
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cout << "Initialized SQL" << endl;
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//setup the database
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@@ -126,7 +125,6 @@ void ServerApplication::Quit() {
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//APIs
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lua_close(luaState);
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playerMgr.SetDatabase(nullptr);
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sqlite3_close_v2(database);
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network.Close();
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SDLNet_Quit();
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@@ -156,13 +154,13 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
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HandleShutdown(packet);
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break;
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case NetworkPacket::Type::PLAYER_NEW:
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// HandlePlayerNew(packet);
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HandlePlayerNew(packet);
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break;
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case NetworkPacket::Type::PLAYER_DELETE:
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// HandlePlayerDelete(packet);
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HandlePlayerDelete(packet);
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break;
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case NetworkPacket::Type::PLAYER_UPDATE:
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// HandlePlayerUpdate(packet);
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HandlePlayerUpdate(packet);
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break;
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//handle errors
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default:
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@@ -188,35 +186,40 @@ void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
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void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
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//register the new client
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int index = clientMgr.HandleConnection(packet.meta.srcAddress);
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ClientEntry c;
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c.address = packet.meta.srcAddress;
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clientMap[clientCounter] = c;
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//send the client their info
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packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
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packet.clientInfo.index = index;
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char buffer[sizeof(NetworkPacket)];
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packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
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packet.clientInfo.index = clientCounter;
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serialize(&packet, buffer);
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network.Send(&clientMgr.GetClient(index)->address, buffer, sizeof(NetworkPacket));
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network.Send(&clientMap[clientCounter].address, buffer, sizeof(NetworkPacket));
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//finished this routine
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cout << "connect, total: " << clientMgr.Size() << endl;
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clientCounter++;
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cout << "connect, total: " << clientMap.size() << endl;
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}
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void ServerApplication::HandleDisconnect(NetworkPacket packet) {
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//disconnect the specified client
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//TODO: authenticate who is disconnecting/kicking
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char buffer[sizeof(NetworkPacket)];
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serialize(&packet, buffer);
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network.Send(&clientMgr.GetClient(packet.clientInfo.index)->address, buffer, sizeof(NetworkPacket));
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clientMgr.HandleDisconnection(packet.clientInfo.index);
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network.Send(&clientMap[packet.clientInfo.index].address, buffer, sizeof(NetworkPacket));
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clientMap.erase(packet.clientInfo.index);
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//delete players from all clients
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NetworkPacket delPacket;
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delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
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playerMgr.EraseIf([&](PlayerManager::Iterator it) -> bool {
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erase_if(playerMap, [&](std::pair<int, PlayerEntry> it) -> bool {
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//find the internal players to delete
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if (it->first == packet.clientInfo.index) {
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delPacket.playerInfo.playerIndex = it->first;
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if (it.first == packet.clientInfo.index) {
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delPacket.playerInfo.playerIndex = it.first;
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//send the delete player command to all clients
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PumpPacket(delPacket);
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return true;
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@@ -225,7 +228,7 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
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});
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//finished this routine
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cout << "disconnect, total: " << clientMgr.Size() << endl;
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cout << "disconnect, total: " << clientMap.size() << endl;
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}
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void ServerApplication::HandleSynchronize(NetworkPacket packet) {
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@@ -237,15 +240,15 @@ void ServerApplication::HandleSynchronize(NetworkPacket packet) {
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//players
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//TODO: replace these lambda functions with proper iteration members
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newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
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playerMgr.ForEach([&](PlayerManager::Iterator it) {
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newPacket.playerInfo.playerIndex = it->first;
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// snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", it->second.handle.c_str());
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// snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it->second.avatar.c_str());
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newPacket.playerInfo.position = it->second.position;
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newPacket.playerInfo.motion = it->second.motion;
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for (auto& it : playerMap) {
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newPacket.playerInfo.playerIndex = it.first;
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snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
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snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
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newPacket.playerInfo.position = it.second.position;
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newPacket.playerInfo.motion = it.second.motion;
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serialize(&newPacket, buffer);
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network.Send(&clientMgr.GetClient(it->second.clientIndex)->address, buffer, sizeof(NetworkPacket));
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});
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network.Send(&clientMap[it.second.clientIndex].address, buffer, sizeof(NetworkPacket));
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}
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}
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void ServerApplication::HandleShutdown(NetworkPacket packet) {
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@@ -254,18 +257,19 @@ void ServerApplication::HandleShutdown(NetworkPacket packet) {
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//disconnect all clients
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packet.meta.type = NetworkPacket::Type::DISCONNECT;
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clientMgr.ForEach([&](ClientManager::Iterator it) -> void {
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this->network.Send(&it->second.address, &packet, sizeof(NetworkPacket));
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});
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for (auto& it : clientMap) {
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network.Send(&it.second.address, &packet, sizeof(NetworkPacket));
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}
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//finished this routine
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cout << "shutting down" << endl;
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}
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/*
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void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
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//create the new player object
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Player newPlayer;
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PlayerEntry newPlayer;
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newPlayer.clientIndex = packet.playerInfo.clientIndex;
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newPlayer.mapIndex = 0;
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newPlayer.handle = packet.playerInfo.handle;
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newPlayer.avatar = packet.playerInfo.avatar;
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newPlayer.position = {0,0};
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@@ -292,7 +296,7 @@ void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
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}
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//delete players
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erase_if(playerMap, [&](pair<int, Player> it) -> bool {
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erase_if(playerMap, [&](pair<int, PlayerEntry> it) -> bool {
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if (it.first == packet.playerInfo.playerIndex) {
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NetworkPacket delPacket;
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@@ -320,12 +324,12 @@ void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
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PumpPacket(packet);
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}
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*/
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void ServerApplication::PumpPacket(NetworkPacket packet) {
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//I don't really like this, but it'll do for now
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char buffer[sizeof(NetworkPacket)];
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serialize(&packet, buffer);
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clientMgr.ForEach([&](ClientManager::Iterator it) {
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network.Send(&it->second.address, buffer, sizeof(NetworkPacket));
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});
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for (auto& it : clientMap) {
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network.Send(&it.second.address, buffer, sizeof(NetworkPacket));
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}
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}
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@@ -32,10 +32,6 @@
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#include "sqlite3/sqlite3.h"
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#include "SDL/SDL.h"
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//misc
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#include "client_manager.hpp"
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#include "player_manager.hpp"
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//common
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#include "config_utility.hpp"
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#include "vector2.hpp"
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@@ -44,6 +40,19 @@
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#include <map>
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#include <string>
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struct ClientEntry {
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IPaddress address;
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};
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struct PlayerEntry {
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int clientIndex;
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int mapIndex;
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std::string handle;
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std::string avatar;
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Vector2 position;
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Vector2 motion;
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};
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//The main application class
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class ServerApplication {
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public:
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@@ -83,8 +92,11 @@ private:
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||||
bool running = true;
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||||
ConfigUtility config;
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||||
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ClientManager clientMgr;
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PlayerManager playerMgr;
|
||||
std::map<int, ClientEntry> clientMap;
|
||||
std::map<int, PlayerEntry> playerMap;
|
||||
|
||||
int clientCounter = 0;
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||||
int playerCounter = 0;
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||||
};
|
||||
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||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user