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Tortuga/server/player_manager.hpp
T
Kayne Ruse 56d02ad8d4 Working on reimplementing the player characters
I've also added EraseIf() to the manager classes.
2014-03-07 22:09:50 +11:00

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2.1 KiB
C++

/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef PLAYERMANAGER_HPP_
#define PLAYERMANAGER_HPP_
#include "vector2.hpp"
#include "sqlite3/sqlite3.h"
#include <functional>
#include <map>
#include <string>
struct PlayerEntry {
int clientIndex;
int mapIndex;
Vector2 position;
Vector2 motion;
};
class PlayerManager {
public:
//clarity typedefs
typedef std::map<int, PlayerEntry> Container;
typedef Container::iterator Iterator;
//These functions interact with the database
//*Deletion, *Load and *Unload returns: 0 success, -1 failure
//*Creation returns the uniqueID, but doesn't load
// that object; call *Load directly afterward
int HandlePlayerCreation (std::string name, std::string avatar);
int HandlePlayerDeletion (int uniqueID);
int HandlePlayerLoad (int uniqueID, int clientIndex);
int HandlePlayerUnload (int uniqueID);
//lambdas
void ForEach(std::function<void(Iterator)> fn);
void EraseIf(std::function<bool(Iterator)> fn);
//accessors
PlayerEntry* GetPlayer(int uniqueID);
sqlite3* SetDatabase(sqlite3* db) { return database = db; }
sqlite3* GetDatabase() { return database; }
//update each player's position
void Update(double delta);
private:
Container playerMap;
sqlite3* database = nullptr;
};
#endif