Added a brand new bug, I hate this branch
This commit is contained in:
@@ -1,75 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "client_manager.hpp"
|
|
||||||
|
|
||||||
int ClientManager::HandleConnection(IPaddress add) {
|
|
||||||
ClientEntry c;
|
|
||||||
c.address = add;
|
|
||||||
clientMap[counter] = c;
|
|
||||||
return counter++;
|
|
||||||
}
|
|
||||||
|
|
||||||
int ClientManager::HandleDisconnection(int i) {
|
|
||||||
for (auto& it : clientMap) {
|
|
||||||
if (it.first == i) {
|
|
||||||
clientMap.erase(it.first);
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClientManager::ForEach(std::function<void(Iterator)> fn) {
|
|
||||||
for(Iterator it = clientMap.begin(); it != clientMap.end(); it++) {
|
|
||||||
fn(it);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClientManager::EraseIf(std::function<bool(Iterator)> fn) {
|
|
||||||
for(Iterator it = clientMap.begin(); it != clientMap.end(); /* empty */) {
|
|
||||||
if(fn(it)) {
|
|
||||||
it = clientMap.erase(it);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
++it;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ClientEntry* ClientManager::GetClient(int i) {
|
|
||||||
for (auto& it : clientMap) {
|
|
||||||
if (it.first == i) {
|
|
||||||
return &it.second;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
ClientEntry* ClientManager::GetClient(IPaddress add) {
|
|
||||||
for (auto& it : clientMap) {
|
|
||||||
if (it.second.address.host == add.host &&
|
|
||||||
it.second.address.port == add.port) {
|
|
||||||
return &it.second;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
@@ -1,57 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef CLIENTMANAGER_HPP_
|
|
||||||
#define CLIENTMANAGER_HPP_
|
|
||||||
|
|
||||||
#include "SDL/SDL_net.h"
|
|
||||||
|
|
||||||
#include <functional>
|
|
||||||
#include <map>
|
|
||||||
|
|
||||||
struct ClientEntry {
|
|
||||||
IPaddress address;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ClientManager {
|
|
||||||
public:
|
|
||||||
//clarity typedefs
|
|
||||||
typedef std::map<int, ClientEntry> Container;
|
|
||||||
typedef Container::iterator Iterator;
|
|
||||||
|
|
||||||
//returns the internal index
|
|
||||||
int HandleConnection(IPaddress);
|
|
||||||
int HandleDisconnection(int i);
|
|
||||||
|
|
||||||
//lambdas
|
|
||||||
void ForEach(std::function<void(Iterator)> fn);
|
|
||||||
void EraseIf(std::function<bool(Iterator)> fn);
|
|
||||||
|
|
||||||
//accessors
|
|
||||||
ClientEntry* GetClient(int i);
|
|
||||||
ClientEntry* GetClient(IPaddress);
|
|
||||||
int Size() { return clientMap.size(); }
|
|
||||||
private:
|
|
||||||
Container clientMap;
|
|
||||||
int counter = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,70 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "player_manager.hpp"
|
|
||||||
|
|
||||||
int PlayerManager::HandlePlayerCreation(std::string name, std::string avatar) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
int PlayerManager::HandlePlayerDeletion(int uniqueID) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
int PlayerManager::HandlePlayerLoad(int uniqueID, int clientIndex) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
int PlayerManager::HandlePlayerUnload(int uniqueID) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerManager::ForEach(std::function<void(Iterator)> fn) {
|
|
||||||
for(Iterator it = playerMap.begin(); it != playerMap.end(); it++) {
|
|
||||||
fn(it);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerManager::EraseIf(std::function<bool(Iterator)> fn) {
|
|
||||||
for(Iterator it = playerMap.begin(); it != playerMap.end(); /* empty */) {
|
|
||||||
if(fn(it)) {
|
|
||||||
it = playerMap.erase(it);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
++it;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
PlayerEntry* PlayerManager::GetPlayer(int uniqueID) {
|
|
||||||
for (auto& it : playerMap) {
|
|
||||||
if (it.first == uniqueID) {
|
|
||||||
return &it.second;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerManager::Update(double delta) {
|
|
||||||
for (auto& it : playerMap) {
|
|
||||||
it.second.position += it.second.motion * delta;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,71 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef PLAYERMANAGER_HPP_
|
|
||||||
#define PLAYERMANAGER_HPP_
|
|
||||||
|
|
||||||
#include "vector2.hpp"
|
|
||||||
|
|
||||||
#include "sqlite3/sqlite3.h"
|
|
||||||
|
|
||||||
#include <functional>
|
|
||||||
#include <map>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
struct PlayerEntry {
|
|
||||||
int clientIndex;
|
|
||||||
int mapIndex;
|
|
||||||
Vector2 position;
|
|
||||||
Vector2 motion;
|
|
||||||
};
|
|
||||||
|
|
||||||
class PlayerManager {
|
|
||||||
public:
|
|
||||||
//clarity typedefs
|
|
||||||
typedef std::map<int, PlayerEntry> Container;
|
|
||||||
typedef Container::iterator Iterator;
|
|
||||||
|
|
||||||
//These functions interact with the database
|
|
||||||
//*Deletion, *Load and *Unload returns: 0 success, -1 failure
|
|
||||||
//*Creation returns the uniqueID, but doesn't load
|
|
||||||
// that object; call *Load directly afterward
|
|
||||||
int HandlePlayerCreation (std::string name, std::string avatar);
|
|
||||||
int HandlePlayerDeletion (int uniqueID);
|
|
||||||
int HandlePlayerLoad (int uniqueID, int clientIndex);
|
|
||||||
int HandlePlayerUnload (int uniqueID);
|
|
||||||
|
|
||||||
//lambdas
|
|
||||||
void ForEach(std::function<void(Iterator)> fn);
|
|
||||||
void EraseIf(std::function<bool(Iterator)> fn);
|
|
||||||
|
|
||||||
//accessors
|
|
||||||
PlayerEntry* GetPlayer(int uniqueID);
|
|
||||||
sqlite3* SetDatabase(sqlite3* db) { return database = db; }
|
|
||||||
sqlite3* GetDatabase() { return database; }
|
|
||||||
|
|
||||||
//update each player's position
|
|
||||||
void Update(double delta);
|
|
||||||
private:
|
|
||||||
Container playerMap;
|
|
||||||
sqlite3* database = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -74,7 +74,6 @@ void ServerApplication::Init(int argc, char** argv) {
|
|||||||
if (ret != SQLITE_OK || !database) {
|
if (ret != SQLITE_OK || !database) {
|
||||||
throw(runtime_error(string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
throw(runtime_error(string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
||||||
}
|
}
|
||||||
playerMgr.SetDatabase(database);
|
|
||||||
cout << "Initialized SQL" << endl;
|
cout << "Initialized SQL" << endl;
|
||||||
|
|
||||||
//setup the database
|
//setup the database
|
||||||
@@ -126,7 +125,6 @@ void ServerApplication::Quit() {
|
|||||||
|
|
||||||
//APIs
|
//APIs
|
||||||
lua_close(luaState);
|
lua_close(luaState);
|
||||||
playerMgr.SetDatabase(nullptr);
|
|
||||||
sqlite3_close_v2(database);
|
sqlite3_close_v2(database);
|
||||||
network.Close();
|
network.Close();
|
||||||
SDLNet_Quit();
|
SDLNet_Quit();
|
||||||
@@ -156,13 +154,13 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
|
|||||||
HandleShutdown(packet);
|
HandleShutdown(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::PLAYER_NEW:
|
case NetworkPacket::Type::PLAYER_NEW:
|
||||||
// HandlePlayerNew(packet);
|
HandlePlayerNew(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::PLAYER_DELETE:
|
case NetworkPacket::Type::PLAYER_DELETE:
|
||||||
// HandlePlayerDelete(packet);
|
HandlePlayerDelete(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||||
// HandlePlayerUpdate(packet);
|
HandlePlayerUpdate(packet);
|
||||||
break;
|
break;
|
||||||
//handle errors
|
//handle errors
|
||||||
default:
|
default:
|
||||||
@@ -188,35 +186,40 @@ void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
|
|||||||
|
|
||||||
void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
||||||
//register the new client
|
//register the new client
|
||||||
int index = clientMgr.HandleConnection(packet.meta.srcAddress);
|
ClientEntry c;
|
||||||
|
c.address = packet.meta.srcAddress;
|
||||||
|
clientMap[clientCounter] = c;
|
||||||
|
|
||||||
//send the client their info
|
//send the client their info
|
||||||
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
|
|
||||||
packet.clientInfo.index = index;
|
|
||||||
|
|
||||||
char buffer[sizeof(NetworkPacket)];
|
char buffer[sizeof(NetworkPacket)];
|
||||||
|
|
||||||
|
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
|
||||||
|
packet.clientInfo.index = clientCounter;
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(&clientMgr.GetClient(index)->address, buffer, sizeof(NetworkPacket));
|
|
||||||
|
network.Send(&clientMap[clientCounter].address, buffer, sizeof(NetworkPacket));
|
||||||
|
|
||||||
//finished this routine
|
//finished this routine
|
||||||
cout << "connect, total: " << clientMgr.Size() << endl;
|
clientCounter++;
|
||||||
|
cout << "connect, total: " << clientMap.size() << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
||||||
//disconnect the specified client
|
//disconnect the specified client
|
||||||
|
//TODO: authenticate who is disconnecting/kicking
|
||||||
char buffer[sizeof(NetworkPacket)];
|
char buffer[sizeof(NetworkPacket)];
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(&clientMgr.GetClient(packet.clientInfo.index)->address, buffer, sizeof(NetworkPacket));
|
network.Send(&clientMap[packet.clientInfo.index].address, buffer, sizeof(NetworkPacket));
|
||||||
clientMgr.HandleDisconnection(packet.clientInfo.index);
|
clientMap.erase(packet.clientInfo.index);
|
||||||
|
|
||||||
//delete players from all clients
|
//delete players from all clients
|
||||||
NetworkPacket delPacket;
|
NetworkPacket delPacket;
|
||||||
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
||||||
|
|
||||||
playerMgr.EraseIf([&](PlayerManager::Iterator it) -> bool {
|
erase_if(playerMap, [&](std::pair<int, PlayerEntry> it) -> bool {
|
||||||
//find the internal players to delete
|
//find the internal players to delete
|
||||||
if (it->first == packet.clientInfo.index) {
|
if (it.first == packet.clientInfo.index) {
|
||||||
delPacket.playerInfo.playerIndex = it->first;
|
delPacket.playerInfo.playerIndex = it.first;
|
||||||
//send the delete player command to all clients
|
//send the delete player command to all clients
|
||||||
PumpPacket(delPacket);
|
PumpPacket(delPacket);
|
||||||
return true;
|
return true;
|
||||||
@@ -225,7 +228,7 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
|||||||
});
|
});
|
||||||
|
|
||||||
//finished this routine
|
//finished this routine
|
||||||
cout << "disconnect, total: " << clientMgr.Size() << endl;
|
cout << "disconnect, total: " << clientMap.size() << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
||||||
@@ -237,15 +240,15 @@ void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
|||||||
//players
|
//players
|
||||||
//TODO: replace these lambda functions with proper iteration members
|
//TODO: replace these lambda functions with proper iteration members
|
||||||
newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
||||||
playerMgr.ForEach([&](PlayerManager::Iterator it) {
|
for (auto& it : playerMap) {
|
||||||
newPacket.playerInfo.playerIndex = it->first;
|
newPacket.playerInfo.playerIndex = it.first;
|
||||||
// snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", it->second.handle.c_str());
|
snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
||||||
// snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it->second.avatar.c_str());
|
snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
||||||
newPacket.playerInfo.position = it->second.position;
|
newPacket.playerInfo.position = it.second.position;
|
||||||
newPacket.playerInfo.motion = it->second.motion;
|
newPacket.playerInfo.motion = it.second.motion;
|
||||||
serialize(&newPacket, buffer);
|
serialize(&newPacket, buffer);
|
||||||
network.Send(&clientMgr.GetClient(it->second.clientIndex)->address, buffer, sizeof(NetworkPacket));
|
network.Send(&clientMap[it.second.clientIndex].address, buffer, sizeof(NetworkPacket));
|
||||||
});
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandleShutdown(NetworkPacket packet) {
|
void ServerApplication::HandleShutdown(NetworkPacket packet) {
|
||||||
@@ -254,18 +257,19 @@ void ServerApplication::HandleShutdown(NetworkPacket packet) {
|
|||||||
|
|
||||||
//disconnect all clients
|
//disconnect all clients
|
||||||
packet.meta.type = NetworkPacket::Type::DISCONNECT;
|
packet.meta.type = NetworkPacket::Type::DISCONNECT;
|
||||||
clientMgr.ForEach([&](ClientManager::Iterator it) -> void {
|
for (auto& it : clientMap) {
|
||||||
this->network.Send(&it->second.address, &packet, sizeof(NetworkPacket));
|
network.Send(&it.second.address, &packet, sizeof(NetworkPacket));
|
||||||
});
|
}
|
||||||
|
|
||||||
//finished this routine
|
//finished this routine
|
||||||
cout << "shutting down" << endl;
|
cout << "shutting down" << endl;
|
||||||
}
|
}
|
||||||
/*
|
|
||||||
void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
||||||
//create the new player object
|
//create the new player object
|
||||||
Player newPlayer;
|
PlayerEntry newPlayer;
|
||||||
newPlayer.clientIndex = packet.playerInfo.clientIndex;
|
newPlayer.clientIndex = packet.playerInfo.clientIndex;
|
||||||
|
newPlayer.mapIndex = 0;
|
||||||
newPlayer.handle = packet.playerInfo.handle;
|
newPlayer.handle = packet.playerInfo.handle;
|
||||||
newPlayer.avatar = packet.playerInfo.avatar;
|
newPlayer.avatar = packet.playerInfo.avatar;
|
||||||
newPlayer.position = {0,0};
|
newPlayer.position = {0,0};
|
||||||
@@ -292,7 +296,7 @@ void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//delete players
|
//delete players
|
||||||
erase_if(playerMap, [&](pair<int, Player> it) -> bool {
|
erase_if(playerMap, [&](pair<int, PlayerEntry> it) -> bool {
|
||||||
if (it.first == packet.playerInfo.playerIndex) {
|
if (it.first == packet.playerInfo.playerIndex) {
|
||||||
NetworkPacket delPacket;
|
NetworkPacket delPacket;
|
||||||
|
|
||||||
@@ -320,12 +324,12 @@ void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
|
|||||||
|
|
||||||
PumpPacket(packet);
|
PumpPacket(packet);
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
void ServerApplication::PumpPacket(NetworkPacket packet) {
|
void ServerApplication::PumpPacket(NetworkPacket packet) {
|
||||||
//I don't really like this, but it'll do for now
|
//I don't really like this, but it'll do for now
|
||||||
char buffer[sizeof(NetworkPacket)];
|
char buffer[sizeof(NetworkPacket)];
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
clientMgr.ForEach([&](ClientManager::Iterator it) {
|
for (auto& it : clientMap) {
|
||||||
network.Send(&it->second.address, buffer, sizeof(NetworkPacket));
|
network.Send(&it.second.address, buffer, sizeof(NetworkPacket));
|
||||||
});
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -32,10 +32,6 @@
|
|||||||
#include "sqlite3/sqlite3.h"
|
#include "sqlite3/sqlite3.h"
|
||||||
#include "SDL/SDL.h"
|
#include "SDL/SDL.h"
|
||||||
|
|
||||||
//misc
|
|
||||||
#include "client_manager.hpp"
|
|
||||||
#include "player_manager.hpp"
|
|
||||||
|
|
||||||
//common
|
//common
|
||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
@@ -44,6 +40,19 @@
|
|||||||
#include <map>
|
#include <map>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
struct ClientEntry {
|
||||||
|
IPaddress address;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct PlayerEntry {
|
||||||
|
int clientIndex;
|
||||||
|
int mapIndex;
|
||||||
|
std::string handle;
|
||||||
|
std::string avatar;
|
||||||
|
Vector2 position;
|
||||||
|
Vector2 motion;
|
||||||
|
};
|
||||||
|
|
||||||
//The main application class
|
//The main application class
|
||||||
class ServerApplication {
|
class ServerApplication {
|
||||||
public:
|
public:
|
||||||
@@ -83,8 +92,11 @@ private:
|
|||||||
bool running = true;
|
bool running = true;
|
||||||
ConfigUtility config;
|
ConfigUtility config;
|
||||||
|
|
||||||
ClientManager clientMgr;
|
std::map<int, ClientEntry> clientMap;
|
||||||
PlayerManager playerMgr;
|
std::map<int, PlayerEntry> playerMap;
|
||||||
|
|
||||||
|
int clientCounter = 0;
|
||||||
|
int playerCounter = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user