Updated client, read more
It seems like the project as a whole is fairly stable now. I'm prepping to merge this into master, despite the lack of monsters ATM. Hopefully this break hasn't affected the stability too much.
This commit is contained in:
@@ -37,7 +37,7 @@
|
||||
#include "main_menu.hpp"
|
||||
#include "options_menu.hpp"
|
||||
#include "lobby_menu.hpp"
|
||||
#include "in_world.hpp"
|
||||
#include "world.hpp"
|
||||
#include "disconnected_screen.hpp"
|
||||
|
||||
//-------------------------
|
||||
@@ -185,8 +185,8 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
|
||||
case SceneList::LOBBYMENU:
|
||||
activeScene = new LobbyMenu(&clientIndex, &accountIndex);
|
||||
break;
|
||||
case SceneList::INWORLD:
|
||||
activeScene = new InWorld(&clientIndex, &accountIndex);
|
||||
case SceneList::WORLD:
|
||||
activeScene = new World(&clientIndex, &accountIndex);
|
||||
break;
|
||||
case SceneList::DISCONNECTEDSCREEN:
|
||||
activeScene = new DisconnectedScreen();
|
||||
|
||||
Reference in New Issue
Block a user