Updated client, read more

It seems like the project as a whole is fairly stable now. I'm prepping to
merge this into master, despite the lack of monsters ATM. Hopefully this
break hasn't affected the stability too much.
This commit is contained in:
Kayne Ruse
2015-02-14 23:39:56 +11:00
parent e71d0b3a09
commit 18b144fa46
15 changed files with 476 additions and 329 deletions
+3 -3
View File
@@ -37,7 +37,7 @@
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "in_world.hpp"
#include "world.hpp"
#include "disconnected_screen.hpp"
//-------------------------
@@ -185,8 +185,8 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&clientIndex, &accountIndex);
break;
case SceneList::INWORLD:
activeScene = new InWorld(&clientIndex, &accountIndex);
case SceneList::WORLD:
activeScene = new World(&clientIndex, &accountIndex);
break;
case SceneList::DISCONNECTEDSCREEN:
activeScene = new DisconnectedScreen();