Created SurfaceManager
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#ifndef SURFACEMANAGER_H_
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#define SURFACEMANAGER_H_
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#include "SDL/SDL.h"
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#include <map>
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#include <string>
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class SurfaceManager {
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public:
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SurfaceManager();
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~SurfaceManager();
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SDL_Surface* Load(std::string key, std::string fname);
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SDL_Surface* Reload(std::string key, std::string fname);
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SDL_Surface* Get(std::string key);
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SDL_Surface* Set(std::string key, SDL_Surface* ptr);
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void Free(std::string key);
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private:
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SDL_Surface* LoadSurface(std::string key, std::string fname);
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typedef std::map<std::string, SDL_Surface*> mapType;
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mapType surfaceMap;
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};
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#endif
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