Moved some code
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@@ -16,12 +16,52 @@ void ServerApplication::Init() {
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void ServerApplication::Proc() {
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while(running) {
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HandleInput();
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UpdateWorld();
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HandleOutput();
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//handle input
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while(netUtil.Receive()) {
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PacketData packet;
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memcpy(reinterpret_cast<void*>(&packet), netUtil.GetInData(), sizeof(PacketData));
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switch(packet.type) {
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// case PacketList::NONE:
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// //
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// break;
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case PacketList::PING:
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Ping(&packet);
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break;
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// case PacketList::PONG:
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// //
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// break;
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case PacketList::JOINREQUEST:
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JoinRequest(&packet);
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break;
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// case PacketList::JOINCONFIRM:
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// //
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// break;
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case PacketList::DISCONNECT:
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Disconnect(packet.disconnect.playerID);
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break;
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// case PacketList::SYNCHRONIZE:
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// //
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// break;
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// case PacketList::NEWPLAYER:
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// //
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// break;
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// case PacketList::DELETEPLAYER:
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// //
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// break;
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case PacketList::MOVEMENT:
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Movement(&packet);
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break;
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}
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}
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//update the world
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delta.Calculate();
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for (auto it : clientMap) {
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it.second.Update(delta.GetDelta());
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}
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//handle output...
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//TODO...
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//debug
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// running = false;
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SDL_Delay(10);
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}
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}
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@@ -31,56 +71,17 @@ void ServerApplication::Quit() {
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SDLNet_Quit();
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}
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void ServerApplication::HandleInput() {
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//accept new connections
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//accept updates from the clients
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//read the updates from the clients into internal containers
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PacketData packet;
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while(netUtil.Receive()) {
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memcpy(reinterpret_cast<void*>(&packet), netUtil.GetInData(), sizeof(PacketData));
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switch(packet.type) {
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case PacketList::PING:
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Ping(&packet);
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break;
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case PacketList::JOINREQUEST:
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JoinRequest(&packet);
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break;
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case PacketList::DISCONNECT:
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Disconnect(packet.disconnect.playerID);
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break;
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case PacketList::MOVEMENT:
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Movement(&packet);
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break;
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}
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}
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}
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void ServerApplication::UpdateWorld() {
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//update internals ie.
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// ai
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// loot drops
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delta.Calculate();
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for (auto it : clientMap) {
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it.second.Update(delta.GetDelta());
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}
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}
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void ServerApplication::HandleOutput() {
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//send all information to new connections
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//selective updates to existing connectons
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}
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//-------------------------
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//network commands
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//-------------------------
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void ServerApplication::Ping(PacketData* packet) {
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//respond to pings with the server name
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if (!packet) {
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return;
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}
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//respond to pings with the server name
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packet->type = PacketList::PONG;
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sprintf(packet->pong.metadata, "%s",configUtil.CString("servername"));
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snprintf(packet->pong.metadata,PACKET_STRING_SIZE, "%s",configUtil.CString("servername"));
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netUtil.Send(&netUtil.GetInPacket()->address, reinterpret_cast<void*>(packet), sizeof(PacketData));
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}
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@@ -95,14 +96,16 @@ void ServerApplication::JoinRequest(PacketData* packet) {
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clientMap[playerID].channel = netUtil.Bind(&netUtil.GetInPacket()->address, -1);
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clientMap[playerID].handle = packet->joinRequest.handle;
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clientMap[playerID].avatar = packet->joinRequest.avatar;
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cout << "New player: " << playerID << endl;
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//debug
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#ifdef DEBUG
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cout << "playerID: " << clientMap[playerID].playerID << endl;
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cout << "channel: " << clientMap[playerID].channel << endl;
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cout << "handle: " << clientMap[playerID].handle << endl;
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cout << "avatar: " << clientMap[playerID].avatar << endl;
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cout << "New player:" << endl;
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cout << "\tplayerID: " << clientMap[playerID].playerID << endl;
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cout << "\tchannel: " << clientMap[playerID].channel << endl;
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cout << "\thandle: " << clientMap[playerID].handle << endl;
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cout << "\tavatar: " << clientMap[playerID].avatar << endl;
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#else
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cout << "New player: " << playerID << endl;
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#endif
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//join confirm
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@@ -110,16 +113,24 @@ void ServerApplication::JoinRequest(PacketData* packet) {
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p.type = PacketList::JOINCONFIRM;
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p.joinConfirm.playerID = clientMap[playerID].playerID;
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netUtil.Send(clientMap[playerID].channel, &p, sizeof(PacketData));
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//TODO: NewPlayer()
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#ifdef DEBUG
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cout << "current players: " << clientMap.size() << endl;
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#endif
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}
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void ServerApplication::Disconnect(int playerID) {
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//TODO: Delete player
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if (clientMap.find(playerID) == clientMap.end()) {
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return;
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}
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cout << "disconnecting: " << playerID << endl;
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netUtil.Unbind(clientMap[playerID].channel);
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clientMap.erase(playerID);
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//TODO: Delete player
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#ifdef DEBUG
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cout << "current players: " << clientMap.size() << endl;
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#endif
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