Added last additions from jam (read more)
I should also mention that the client is throwing up a warning that HandleCharacterUpdate() is passing to HandleCharacterNew().
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@@ -101,6 +101,7 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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}
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void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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//TODO: Buttons should only register as "selected" when the left button is used
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if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
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SetNextScene(SceneList::LOBBYMENU);
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}
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