Created the TileSheetManager class
This class will manage the large(ish) number of tile sheets for a specific map.
This commit is contained in:
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef TILESHEETMANAGER_HPP_
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#define TILESHEETMANAGER_HPP_
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#include "tile_sheet.hpp"
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#include <map>
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#include <string>
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class TileSheetManager {
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public:
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TileSheetManager() = default;
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~TileSheetManager() = default;
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TileSheet* LoadSheet(std::string fname, Uint16 w, Uint16 h);
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TileSheet* GetSheet(std::string name) {
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return &sheetMap.at(name);
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}
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void UnloadSheet(std::string name) {
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sheetMap.erase(name);
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}
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void DrawTo(SDL_Surface* const, int x, int y, int tileIndex);
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int SetRangeEnd(int i) { return rangeEnd += i; }
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int GetRangeEnd() const { return rangeEnd; }
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private:
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std::map<std::string, TileSheet> sheetMap;
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int rangeEnd = 0;
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};
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#endif
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@@ -21,12 +21,8 @@
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*/
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*/
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#include "tile_sheet.hpp"
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#include "tile_sheet.hpp"
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#include "utility.hpp"
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#include <stdexcept>
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#include <stdexcept>
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int TileSheet::rangeEnd = 0;
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SDL_Surface* TileSheet::LoadSurface(std::string fname, Uint16 w, Uint16 h) {
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SDL_Surface* TileSheet::LoadSurface(std::string fname, Uint16 w, Uint16 h) {
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//setup the image
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//setup the image
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image.LoadSurface(fname);
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image.LoadSurface(fname);
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@@ -37,14 +33,6 @@ SDL_Surface* TileSheet::LoadSurface(std::string fname, Uint16 w, Uint16 h) {
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xCount = image.GetSurface()->w / w;
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xCount = image.GetSurface()->w / w;
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yCount = image.GetSurface()->h / h;
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yCount = image.GetSurface()->h / h;
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totalCount = xCount * yCount;
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totalCount = xCount * yCount;
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//cache the name
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name = truncatePath(fname);
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//set the range
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begin = rangeEnd;
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end = begin + totalCount;
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rangeEnd += totalCount;
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}
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}
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SDL_Surface* TileSheet::GetSurface() {
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SDL_Surface* TileSheet::GetSurface() {
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@@ -55,12 +43,11 @@ void TileSheet::FreeSurface() {
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image.FreeSurface();
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image.FreeSurface();
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totalCount = xCount = yCount = 0;
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totalCount = xCount = yCount = 0;
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begin = end = -1;
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begin = end = -1;
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name.clear();
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}
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}
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void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, int tileIndex) {
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void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, int tileIndex) {
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if (!InRange(tileIndex)) {
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if (!InRange(tileIndex)) {
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throw(std::runtime_error("Tile index out of range of Tile Sheet"));
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throw(std::invalid_argument("Tile index out of range"));
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}
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}
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Sint16 clipX = (tileIndex-begin) % xCount * image.GetClipW();
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Sint16 clipX = (tileIndex-begin) % xCount * image.GetClipW();
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Sint16 clipY = (tileIndex-begin) / xCount * image.GetClipH();
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Sint16 clipY = (tileIndex-begin) / xCount * image.GetClipH();
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@@ -44,15 +44,9 @@ public:
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bool InRange(int i) { return i >= begin && i < end; }
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bool InRange(int i) { return i >= begin && i < end; }
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static int SetRangeEnd(int i) { return rangeEnd = i; }
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static int GetRangeEnd() { return rangeEnd; }
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//accessors and mutators
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//accessors and mutators
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Image* GetImage() { return ℑ }
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Image* GetImage() { return ℑ }
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std::string SetName(std::string s) { return name = s; }
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std::string GetName() const { return name; }
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int GetTotalCount() const { return totalCount; }
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int GetTotalCount() const { return totalCount; }
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int GetXCount() const { return xCount; }
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int GetXCount() const { return xCount; }
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int GetYCount() const { return yCount; }
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int GetYCount() const { return yCount; }
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@@ -63,10 +57,7 @@ public:
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int GetBegin() const { return begin; }
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int GetBegin() const { return begin; }
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int GetEnd() const { return end; }
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int GetEnd() const { return end; }
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private:
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private:
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static int rangeEnd;
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Image image;
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Image image;
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std::string name;
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//these are generated and used by internal processes
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//these are generated and used by internal processes
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int totalCount = 0, xCount = 0, yCount = 0;
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int totalCount = 0, xCount = 0, yCount = 0;
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@@ -0,0 +1,48 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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||||||
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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||||||
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "tile_sheet_manager.hpp"
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#include "utility.hpp"
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#include <stdexcept>
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TileSheet* TileSheetManager::LoadSheet(std::string fname, Uint16 w, Uint16 h) {
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//get the key
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std::string key = truncatePath(fname);
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//override what's already here
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sheetMap.erase(key);
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sheetMap[key].LoadSurface(fname, w, h);
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rangeEnd += sheetMap[key].GetTotalCount();
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}
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void TileSheetManager::DrawTo(SDL_Surface* const dest, int x, int y, int tileIndex) {
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for (auto& it : sheetMap) {
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if (it.second.InRange(tileIndex)) {
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it.second.DrawTo(dest, x, y, tileIndex);
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return;
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}
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}
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//No matching tile index
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throw(std::invalid_argument("Tile index is out of range of all tile sheets"));
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}
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