0b4e6003d6
This class will manage the large(ish) number of tile sheets for a specific map.
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef TILESHEETMANAGER_HPP_
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#define TILESHEETMANAGER_HPP_
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#include "tile_sheet.hpp"
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#include <map>
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#include <string>
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class TileSheetManager {
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public:
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TileSheetManager() = default;
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~TileSheetManager() = default;
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TileSheet* LoadSheet(std::string fname, Uint16 w, Uint16 h);
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TileSheet* GetSheet(std::string name) {
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return &sheetMap.at(name);
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}
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void UnloadSheet(std::string name) {
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sheetMap.erase(name);
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}
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void DrawTo(SDL_Surface* const, int x, int y, int tileIndex);
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int SetRangeEnd(int i) { return rangeEnd += i; }
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int GetRangeEnd() const { return rangeEnd; }
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private:
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std::map<std::string, TileSheet> sheetMap;
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int rangeEnd = 0;
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};
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#endif
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