Smoothed naming and other conventions

This commit is contained in:
Kayne Ruse
2013-05-24 00:51:04 +10:00
parent cce1a874bf
commit 0b2af1d80f
21 changed files with 176 additions and 257 deletions
+47
View File
@@ -0,0 +1,47 @@
#ifndef SERVERAPPLICATION_HPP_
#define SERVERAPPLICATION_HPP_
#include "client_data.hpp"
#include "delta.hpp"
#include "packet_list.hpp"
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include <map>
#include <string>
class ServerApplication {
public:
ServerApplication() = default;
~ServerApplication() = default;
void Init();
void Proc();
void Quit();
private:
void HandleInput();
void UpdateWorld();
void HandleOutput();
//network commands
void Ping(PacketData*);
void JoinRequest(PacketData*);
void Disconnect(PacketData*);
void Movement(PacketData*);
bool running = false;
Delta delta;
//globals
ConfigUtility configUtil;
UDPNetworkUtility netUtil;
//members
std::map<int, ClientData> clientMap;
int maxClients = SDLNET_MAX_UDPCHANNELS;
int uniqueIndex = 0;
};
#endif