Smoothed naming and other conventions
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@@ -50,17 +50,3 @@ Receive:
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player update:
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PlayerManager.Update(message)
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end
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-------------------------
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TCP systems
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TCPNetworkManager: //NOPE
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Init //opens the TCP server socket, and allocates the socket set
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Quit //close the TCP server socket, and free the socket set
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AcceptConnections //accept new connections
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Send //send to a specific client, closing the connection if an error occured
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SendAll //send to all clients
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CheckSockets //non-blocking
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GetSocket() //get a specific socket
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total connections in the packet
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