Added a 'blank' parameter to Image::Create()
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@@ -95,7 +95,7 @@ SDL_Texture* Image::Load(SDL_Renderer* renderer, std::string fname) {
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return texture;
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}
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SDL_Texture* Image::Create(SDL_Renderer* renderer, Uint16 w, Uint16 h) {
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SDL_Texture* Image::Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank) {
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Free();
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//make the texture
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@@ -124,8 +124,9 @@ SDL_Texture* Image::Create(SDL_Renderer* renderer, Uint16 w, Uint16 h) {
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//blank (black) texture
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SDL_SetRenderTarget(renderer, texture);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
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SDL_SetRenderDrawColor(renderer, blank.r, blank.g, blank.b, blank.a);
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SDL_RenderFillRect(renderer, nullptr);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
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SDL_SetRenderTarget(renderer, nullptr);
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return texture;
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@@ -39,7 +39,7 @@ public:
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Image& operator=(Image&&);
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SDL_Texture* Load(SDL_Renderer* renderer, std::string fname);
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SDL_Texture* Create(SDL_Renderer* renderer, Uint16 w, Uint16 h);
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SDL_Texture* Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank = {0, 0, 0, 255});
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SDL_Texture* CopyTexture(SDL_Renderer* renderer, SDL_Texture* ptr);
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SDL_Texture* SetTexture(SDL_Texture*);
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SDL_Texture* GetTexture() const;
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@@ -67,6 +67,9 @@ ExampleScene::ExampleScene(lua_State* L) {
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textBox.PushLine(GetRenderer(), font, "second line", {255, 255, 255, 255});
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textBox.PushLine(GetRenderer(), font, "third line", {255, 255, 255, 255});
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textBox.PushLine(GetRenderer(), font, "FOURTH LINE!!", {255, 0, 0, 0});
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//
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blankImage.Create(GetRenderer(), 256, 256);
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}
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ExampleScene::~ExampleScene() {
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@@ -98,6 +101,8 @@ void ExampleScene::RenderFrame(SDL_Renderer* renderer) {
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//DEBUG: testing UI
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button.DrawTo(renderer);
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textBox.DrawTo(renderer, 0, 550, -12);
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blankImage.DrawTo(renderer, 0, 0);
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}
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//-------------------------
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@@ -67,5 +67,8 @@ private:
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TTF_Font* font = nullptr;
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Image buttonBG;
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Button button;
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TextBox<> textBox;
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TextBox textBox;
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//blank image
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Image blankImage;
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};
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