Added a 'blank' parameter to Image::Create()

This commit is contained in:
2015-08-14 21:44:19 +10:00
parent b9a66e4f65
commit 0ad3b6cdcd
4 changed files with 13 additions and 4 deletions
+3 -2
View File
@@ -95,7 +95,7 @@ SDL_Texture* Image::Load(SDL_Renderer* renderer, std::string fname) {
return texture;
}
SDL_Texture* Image::Create(SDL_Renderer* renderer, Uint16 w, Uint16 h) {
SDL_Texture* Image::Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank) {
Free();
//make the texture
@@ -124,8 +124,9 @@ SDL_Texture* Image::Create(SDL_Renderer* renderer, Uint16 w, Uint16 h) {
//blank (black) texture
SDL_SetRenderTarget(renderer, texture);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_SetRenderDrawColor(renderer, blank.r, blank.g, blank.b, blank.a);
SDL_RenderFillRect(renderer, nullptr);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_SetRenderTarget(renderer, nullptr);
return texture;
+1 -1
View File
@@ -39,7 +39,7 @@ public:
Image& operator=(Image&&);
SDL_Texture* Load(SDL_Renderer* renderer, std::string fname);
SDL_Texture* Create(SDL_Renderer* renderer, Uint16 w, Uint16 h);
SDL_Texture* Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank = {0, 0, 0, 255});
SDL_Texture* CopyTexture(SDL_Renderer* renderer, SDL_Texture* ptr);
SDL_Texture* SetTexture(SDL_Texture*);
SDL_Texture* GetTexture() const;
+5
View File
@@ -67,6 +67,9 @@ ExampleScene::ExampleScene(lua_State* L) {
textBox.PushLine(GetRenderer(), font, "second line", {255, 255, 255, 255});
textBox.PushLine(GetRenderer(), font, "third line", {255, 255, 255, 255});
textBox.PushLine(GetRenderer(), font, "FOURTH LINE!!", {255, 0, 0, 0});
//
blankImage.Create(GetRenderer(), 256, 256);
}
ExampleScene::~ExampleScene() {
@@ -98,6 +101,8 @@ void ExampleScene::RenderFrame(SDL_Renderer* renderer) {
//DEBUG: testing UI
button.DrawTo(renderer);
textBox.DrawTo(renderer, 0, 550, -12);
blankImage.DrawTo(renderer, 0, 0);
}
//-------------------------
+4 -1
View File
@@ -67,5 +67,8 @@ private:
TTF_Font* font = nullptr;
Image buttonBG;
Button button;
TextBox<> textBox;
TextBox textBox;
//blank image
Image blankImage;
};