Implemented SharedParameters system in the client (read more)

Here are more tweaks:
* InWorld's quit event now exits to the main menu, bypassing a relayed disconnect message
* InWorld's disconnect hander no longer throws exceptions (dropped creation packet bugfix)
* CombatData's internals now point to std::pair objects
* Enemies are stored in a global list
This commit is contained in:
Kayne Ruse
2014-05-26 17:11:26 +10:00
parent a47e76845f
commit 0a71f43ef3
13 changed files with 119 additions and 58 deletions
+1
View File
@@ -33,6 +33,7 @@
int ClientData::uidCounter = 0;
int CombatData::uidCounter = 0;
int EnemyData::uidCounter = 0;
//-------------------------
//Define the public members