Implemented SharedParameters system in the client (read more)
Here are more tweaks: * InWorld's quit event now exits to the main menu, bypassing a relayed disconnect message * InWorld's disconnect hander no longer throws exceptions (dropped creation packet bugfix) * CombatData's internals now point to std::pair objects * Enemies are stored in a global list
This commit is contained in:
@@ -43,6 +43,8 @@ struct EnemyData {
|
||||
//NOTE: these are lost when unloaded
|
||||
int tableIndex;
|
||||
int atbGauge = 0;
|
||||
|
||||
static int uidCounter;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user