Implemented SharedParameters system in the client (read more)

Here are more tweaks:
* InWorld's quit event now exits to the main menu, bypassing a relayed disconnect message
* InWorld's disconnect hander no longer throws exceptions (dropped creation packet bugfix)
* CombatData's internals now point to std::pair objects
* Enemies are stored in a global list
This commit is contained in:
Kayne Ruse
2014-05-26 17:11:26 +10:00
parent a47e76845f
commit 0a71f43ef3
13 changed files with 119 additions and 58 deletions
+26 -31
View File
@@ -31,12 +31,10 @@
//Public access members
//-------------------------
InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argAccountIndex, int* const argCharacterIndex):
InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, SharedParameters* const argParams):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex)
params(*argParams)
{
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
@@ -68,9 +66,9 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
SerialPacket packet;
char buffer[PACKET_STRING_SIZE];
packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
packet.clientInfo.clientIndex = clientIndex;
packet.clientInfo.accountIndex = accountIndex;
packet.clientInfo.characterIndex = characterIndex;
packet.clientInfo.clientIndex = params.clientIndex;
packet.clientInfo.accountIndex = params.accountIndex;
packet.clientInfo.characterIndex = params.characterIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
@@ -151,6 +149,7 @@ void InWorld::Render(SDL_Surface* const screen) {
void InWorld::QuitEvent() {
//exit the game AND the server
RequestDisconnect();
SetNextScene(SceneList::MAINMENU);
}
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
@@ -273,17 +272,15 @@ void InWorld::HandlePacket(SerialPacket packet) {
void InWorld::HandleDisconnect(SerialPacket packet) {
network.Unbind(Channels::SERVER);
clientIndex = -1;
accountIndex = -1;
characterIndex = -1;
params.clientIndex = -1;
params.accountIndex = -1;
params.characterIndex = -1;
SetNextScene(SceneList::MAINMENU);
}
void InWorld::HandleRegionContent(SerialPacket packet) {
//replace existing regions
if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
}
regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
regionPager.PushRegion(packet.regionInfo.region);
packet.regionInfo.region = nullptr;
}
@@ -295,7 +292,7 @@ void InWorld::HandleCharacterUpdate(SerialPacket packet) {
}
//update only if the message didn't originate from here
if (packet.characterInfo.clientIndex != clientIndex) {
if (packet.characterInfo.clientIndex != params.clientIndex) {
playerCharacters[packet.characterInfo.characterIndex].SetPosition(packet.characterInfo.position);
playerCharacters[packet.characterInfo.characterIndex].SetMotion(packet.characterInfo.motion);
}
@@ -308,14 +305,15 @@ void InWorld::HandleCharacterNew(SerialPacket packet) {
}
//TODO: set the player's handle
//TODO: use a reference, don't use a lookup for every call
playerCharacters[packet.characterInfo.characterIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.characterInfo.avatar, 4, 4);
playerCharacters[packet.characterInfo.characterIndex].SetPosition(packet.characterInfo.position);
playerCharacters[packet.characterInfo.characterIndex].SetMotion(packet.characterInfo.motion);
playerCharacters[packet.characterInfo.characterIndex].ResetDirection();
//catch this client's player object
if (packet.characterInfo.characterIndex == characterIndex && !localCharacter) {
localCharacter = &playerCharacters[characterIndex];
if (packet.characterInfo.characterIndex == params.characterIndex && !localCharacter) {
localCharacter = &playerCharacters[params.characterIndex];
//setup the camera
camera.width = GetScreen()->w;
@@ -327,16 +325,13 @@ void InWorld::HandleCharacterNew(SerialPacket packet) {
}
void InWorld::HandleCharacterDelete(SerialPacket packet) {
//TODO: authenticate
if (playerCharacters.find(packet.characterInfo.characterIndex) == playerCharacters.end()) {
throw(std::runtime_error("Cannot delete non-existant characters"));
}
//TODO: authenticate when own character is being deleted
playerCharacters.erase(packet.characterInfo.characterIndex);
//catch this client's player object
if (packet.characterInfo.characterIndex == characterIndex) {
characterIndex = -1;
if (packet.characterInfo.characterIndex == params.characterIndex) {
params.characterIndex = -1;
localCharacter = nullptr;
}
}
@@ -351,9 +346,9 @@ void InWorld::SendPlayerUpdate() {
//pack the packet
packet.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
packet.characterInfo.clientIndex = clientIndex;
packet.characterInfo.accountIndex = accountIndex;
packet.characterInfo.characterIndex = characterIndex;
packet.characterInfo.clientIndex = params.clientIndex;
packet.characterInfo.accountIndex = params.accountIndex;
packet.characterInfo.characterIndex = params.characterIndex;
packet.characterInfo.position = localCharacter->GetPosition();
packet.characterInfo.motion = localCharacter->GetMotion();
@@ -367,9 +362,9 @@ void InWorld::RequestDisconnect() {
//send a disconnect request
packet.meta.type = SerialPacket::Type::DISCONNECT;
packet.clientInfo.clientIndex = clientIndex;
packet.clientInfo.accountIndex = accountIndex;
packet.clientInfo.characterIndex = characterIndex;
packet.clientInfo.clientIndex = params.clientIndex;
packet.clientInfo.accountIndex = params.accountIndex;
packet.clientInfo.characterIndex = params.characterIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
@@ -380,9 +375,9 @@ void InWorld::RequestShutDown() {
//send a shutdown request
packet.meta.type = SerialPacket::Type::SHUTDOWN;
packet.clientInfo.clientIndex = clientIndex;
packet.clientInfo.accountIndex = accountIndex;
packet.clientInfo.characterIndex = characterIndex;
packet.clientInfo.clientIndex = params.clientIndex;
packet.clientInfo.accountIndex = params.accountIndex;
packet.clientInfo.characterIndex = params.characterIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}