Lazily committing the entire splice at once (read more)
(this message is copied from my blog) So I took the lazy route and just committed the entire splice between the jam branch and the development branch all at once. It is exactly as terrible as you think it is, but I've been out of coding for 2 weeks, and I want to get some shit done. I'll pick through each piece one by one, by comparing the diffs from the develop branch to the current jam-merge branch. Those developers I met on Monday said they were impressed by my ability to manage a large codebase, but if they saw this I'd expect they'd probably take that back. And oh god it's been 3 weeks since I touched the main branch WTF?
This commit is contained in:
@@ -48,6 +48,60 @@ InWorld::InWorld(
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characterIndex(*argCharacterIndex),
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characterMap(*argCharacterMap)
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{
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//register the pager
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lua_pushstring(lua, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
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lua_pushlightuserdata(lua, &pager);
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lua_settable(L, LUA_REGISTRYINDEX);
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//register the tilesheet
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lua_pushstring(lua, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
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lua_pushlightuserdata(lua, &tileSheet);
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lua_settable(L, LUA_REGISTRYINDEX);
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//setup the component objecrs
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pager.SetLuaState(lua);
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//get the config info
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lua_getglobal(lua, "config");
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lua_getfield(lua, -1, "dir");
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lua_getfield(lua, -1, "fonts");
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std::string fonts = lua_tostring(lua, -1);
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lua_getfield(lua, -2, "interface");
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std::string interface = lua_tostring(lua, -1);
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lua_getfield(lua, -3, "sprites");
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std::string sprites = lua_tostring(lua, -1);
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lua_getfield(lua, -4, "scripts");
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std::string scripts = lua_tostring(lua, -1);
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lua_pop(lua, 6);
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//run the additional scripts
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if (luaL_dofile(lua, (scripts + "in_world.lua").c_str())) {
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throw(std::runtime_error(std::string() + "Failed to run in_world.lua: " + lua_tostring(lua, -1) ));
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}
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//setup the utility objects
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buttonImage.LoadSurface(interface + "button_menu.bmp");
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buttonImage.SetClipH(buttonImage.GetClipH()/3);
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font.LoadSurface(fonts + "pk_white_8.bmp");
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//pass the utility objects
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backButton.SetImage(&buttonImage);
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backButton.SetFont(&font);
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//set the button positions
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backButton.SetX(50);
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backButton.SetY(50 + buttonImage.GetClipH() * 0);
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//set the button texts
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backButton.SetText("Back");
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//entities
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character.GetSprite()->LoadSurface(sprites + "elliot2.bmp", 4, 4);
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character.SetBoundingBox({0, 0,
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character.GetSprite()->GetImage()->GetClipW(),
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character.GetSprite()->GetImage()->GetClipH()
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});
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//-------------------------
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//setup the utility objects
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buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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buttonImage.SetClipH(buttonImage.GetClipH()/3);
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@@ -81,7 +135,13 @@ InWorld::InWorld(
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}
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InWorld::~InWorld() {
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//
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//unregister the map components
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lua_pushstring(lua, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
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lua_pushstring(lua, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
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lua_pushnil(lua);
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lua_settable(lua, LUA_REGISTRYINDEX);
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lua_pushnil(lua);
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lua_settable(lua, LUA_REGISTRYINDEX);
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}
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//-------------------------
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@@ -106,6 +166,28 @@ void InWorld::Update(double delta) {
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}
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//TODO: Check collisions here
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//check for collisions with the map
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BoundingBox wallBounds = {0, 0, tileSheet.GetTileW(), tileSheet.GetTileH()};
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const int xCount = character.GetBoundingBox().w / wallBounds.w + 1;
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const int yCount = character.GetBoundingBox().h / wallBounds.h + 1;
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for (int i = -1; i <= xCount; ++i) {
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for (int j = -1; j <= yCount; ++j) {
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//set the wall's position
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wallBounds.x = wallBounds.w * i + snapToBase((double)wallBounds.w, character.GetOrigin().x);
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wallBounds.y = wallBounds.h * j + snapToBase((double)wallBounds.h, character.GetOrigin().y);
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if (!pager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
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continue;
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}
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if ((character.GetOrigin() + character.GetBoundingBox()).CheckOverlap(wallBounds)) {
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character.SetOrigin(character.GetOrigin() - (character.GetMotion() * delta));
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character.SetMotion({0,0});
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character.CorrectSprite();
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}
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}
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}
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//update the camera
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if(localCharacter) {
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+16
-12
@@ -22,26 +22,28 @@
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#ifndef INWORLD_HPP_
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#define INWORLD_HPP_
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//maps
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#include "region_pager_base.hpp"
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//map stuff
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#include "tile_sheet.hpp"
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#include "region_pager_lua.hpp"
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//networking
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#include "udp_network_utility.hpp"
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//graphics
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//graphics & ui
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#include "image.hpp"
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#include "raster_font.hpp"
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#include "button.hpp"
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#include "tile_sheet.hpp"
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//common
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#include "config_utility.hpp"
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//utilities
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#include "frame_rate.hpp"
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#include "character.hpp"
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#include "timer.hpp"
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//client
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#include "base_scene.hpp"
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#include "character.hpp"
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//APIs
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#include "lua/lua.hpp"
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//STL
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#include <map>
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@@ -93,6 +95,7 @@ protected:
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//utilities
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void UpdateMap();
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//TODO: Streamline this with lua
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//shared parameters
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ConfigUtility& config;
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UDPNetworkUtility& network;
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@@ -114,10 +117,11 @@ protected:
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Button shutDownButton;
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//TODO: Review the camera
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struct {
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int x = 0, y = 0;
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int width = 0, height = 0;
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int marginX = 0, marginY = 0;
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} camera;
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struct {
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int x, y;
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}origin, margin;
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}camera;
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FrameRate fps;
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//game
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@@ -25,13 +25,20 @@
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//Public access members
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//-------------------------
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MainMenu::MainMenu(ConfigUtility* const argConfig):
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config(*argConfig)
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{
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MainMenu::MainMenu(lua_State* L): lua(L) {
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//get the config info
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lua_getglobal(lua, "config");
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lua_getfield(lua, -1, "dir");
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lua_getfield(lua, -1, "interface");
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std::string interface = lua_tostring(lua, -1);
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lua_getfield(lua, -2, "fonts");
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std::string fonts = lua_tostring(lua, -1);
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lua_pop(lua, 4);
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//setup the utility objects
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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image.LoadSurface(interface + "button_menu.bmp");
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image.SetClipH(image.GetClipH()/3);
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font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
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font.LoadSurface(fonts + "pk_white_8.bmp");
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//pass the utility objects
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startButton.SetImage(&image);
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@@ -102,7 +109,7 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
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SetNextScene(SceneList::LOBBYMENU);
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SetNextScene(SceneList::INWORLD);
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}
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if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
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SetNextScene(SceneList::OPTIONSMENU);
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@@ -24,15 +24,16 @@
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "image.hpp"
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#include "raster_font.hpp"
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#include "button.hpp"
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#include "lua/lua.hpp"
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class MainMenu : public BaseScene {
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public:
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//Public access members
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MainMenu(ConfigUtility* const);
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MainMenu(lua_State* L);
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~MainMenu();
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protected:
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@@ -50,7 +51,7 @@ protected:
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void KeyUp(SDL_KeyboardEvent const&);
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//shared parameters
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ConfigUtility& config;
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lua_State* lua = nullptr;
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//members
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Image image;
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@@ -25,13 +25,20 @@
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//Public access members
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//-------------------------
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OptionsMenu::OptionsMenu(ConfigUtility* const argConfig):
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config(*argConfig)
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{
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OptionsMenu::OptionsMenu(lua_State* L): lua(L) {
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//get the config info
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lua_getglobal(lua, "config");
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lua_getfield(lua, -1, "dir");
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lua_getfield(lua, -1, "interface");
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std::string interface = lua_tostring(lua, -1);
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lua_getfield(lua, -2, "fonts");
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std::string fonts = lua_tostring(lua, -1);
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lua_pop(lua, 4);
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//setup the utility objects
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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image.LoadSurface(interface + "button_menu.bmp");
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image.SetClipH(image.GetClipH()/3);
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font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
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font.LoadSurface(fonts + "pk_white_8.bmp");
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//pass the utility objects
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backButton.SetImage(&image);
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@@ -24,16 +24,17 @@
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "image.hpp"
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#include "raster_font.hpp"
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#include "button.hpp"
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#include "lua/lua.hpp"
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//TODO: The options screen needs to be USED
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class OptionsMenu : public BaseScene {
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public:
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//Public access members
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OptionsMenu(ConfigUtility* const);
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OptionsMenu(lua_State* L);
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~OptionsMenu();
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protected:
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@@ -51,7 +52,7 @@ protected:
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void KeyUp(SDL_KeyboardEvent const&);
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//shared parameters
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ConfigUtility& config;
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lua_State* lua = nullptr;
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//members
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Image image;
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@@ -21,14 +21,21 @@
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*/
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#include "splash_screen.hpp"
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#include <string>
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//-------------------------
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//Public access members
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//-------------------------
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SplashScreen::SplashScreen(ConfigUtility* const argConfig):
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config(*argConfig)
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{
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logo.LoadSurface(config["dir.logos"] + "krstudios.bmp");
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SplashScreen::SplashScreen(lua_State* L): lua(L) {
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//get the config info
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lua_getglobal(lua, "config");
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lua_getfield(lua, -1, "dir");
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lua_getfield(lua, -1, "logos");
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std::string logos = lua_tostring(lua, -1);
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lua_pop(lua, 3);
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logo.LoadSurface(logos + "krstudios.bmp");
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startTick = std::chrono::steady_clock::now();
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}
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@@ -24,15 +24,16 @@
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "image.hpp"
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#include "lua/lua.hpp"
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#include <chrono>
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class SplashScreen : public BaseScene {
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public:
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//Public access members
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SplashScreen(ConfigUtility* const);
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SplashScreen(lua_State* L);
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~SplashScreen();
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protected:
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@@ -41,7 +42,7 @@ protected:
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void Render(SDL_Surface* const);
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//shared parameters
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ConfigUtility& config;
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lua_State* lua = nullptr;
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//members
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std::chrono::steady_clock::time_point startTick;
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Reference in New Issue
Block a user