Added dynamic window sizing
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@@ -162,6 +162,15 @@ void Application::ProcessEvents() {
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break;
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//TODO: joystick and controller events
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//window events are handled internally
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case SDL_WINDOWEVENT:
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switch(event.window.event) {
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case SDL_WINDOWEVENT_RESIZED:
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SDL_RenderSetLogicalSize(renderer, event.window.data1, event.window.data2);
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break;
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}
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break;
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}
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}
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}
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