mirror of
https://github.com/Ratstail91/SANCTUM.git
synced 2025-11-29 02:24:27 +11:00
156 lines
4.2 KiB
JavaScript
156 lines
4.2 KiB
JavaScript
// .env Variables
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require('dotenv').config({path: '../.env'});
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// Node Modules
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let discord = require('discord.js');
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let client = new discord.Client();
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// Bot Modules
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let npcSettings = require('./npcSettings');
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let shared = require("../Shared/shared");
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//dialog system
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let dialog = shared.GenerateDialogFunction(require("./dialog.json"));
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//handle errors
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client.on('error', console.error);
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// The ready event is vital, it means that your bot will only start reacting to information from discord _after_ ready is emitted
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client.on('ready', async () => {
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// Generates invite link
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try {
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let link = await client.generateInvite(["ADMINISTRATOR"]);
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console.log("Invite Link: " + link);
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} catch(e) {
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console.log(e.stack);
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}
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// You can set status to 'online', 'invisible', 'away', or 'dnd' (do not disturb)
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client.user.setStatus('online');
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// Sets your "Playing"
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if (npcSettings.activity) {
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client.user.setActivity(npcSettings.activity, { type: npcSettings.type })
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//DEBUGGING
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.then(presence => console.log("Activity set to " + (presence.game ? presence.game.name : 'none')) )
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.catch(console.error);
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}
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console.log("Logged in as: " + client.user.username + " - " + client.user.id);
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//connect to the server
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shared.ConnectToServer(client.user.username, process.env.SERVER_ADDRESS, process.env.SERVER_PORT, process.env.SERVER_PASS_KEY);
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});
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// Create an event listener for messages
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client.on('message', async message => {
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// Ignores ALL bot messages
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if (message.author.bot) {
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return;
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}
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//skip the statis channel
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if (message.channel.id === process.env.STASIS_CHANNEL_ID) {
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return;
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}
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//skip the gate channel
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if (message.channel.id === process.env.GATE_CHANNEL_ID) {
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return;
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}
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// Has to be (prefix)command
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if (message.content.indexOf(process.env.PREFIX) !== 0) {
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return;
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}
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if (processBasicCommands(client, message)) {
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return;
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}
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});
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//Log our bot in
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client.login(npcSettings.token);
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function processBasicCommands(client, message) {
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// "This is the best way to define args. Trust me."
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// - Some tutorial dude on the internet
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let args = message.content.slice(process.env.PREFIX.length).trim().split(/ +/g);
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let command = args.shift().toLowerCase();
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switch (command) {
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case "ping":
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if (shared.IsAdmin(client, message.author)) {
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shared.SendPublicMessage(client, message.author, message.channel, "PONG!");
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}
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return true;
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//TODO: avoid help command collisions
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case "upgrade":
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if (!args[0]) {
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printUpgrades(message.author, message.channel);
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} else {
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processUpgradeCommand(message.author, message.channel, args);
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}
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return true;
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default:
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shared.SendPublicMessage(client, message.author, message.channel, dialog(command));
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return true;
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}
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return false;
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}
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function printUpgrades(user, channel) {
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let handleResponse = function(stats) {
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//create the embed
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let embed = new discord.RichEmbed()
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.setAuthor(client.user.username, client.user.avatarURL)
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.setColor(client.guilds.get(process.env.SANCTUM_ID).roles.find(role => role.name === "NPC").color) //NOTE: probably a better way to do this
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.setTitle("Nanotech Upgrades")
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.setDescription(dialog("upgradeText"))
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.setFooter(`${user.username}, you have ${stats.upgradePoints} cannisters. Use !upgrade [OPTION] to upgrade.`); //TODO: move this to dialog?
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shared.SendPublicMessage(client, user, channel, dialog("upgradeHeading"));
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channel.send({ embed });
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}
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shared.OnServerData("userStats", handleResponse, user.id);
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}
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function processUpgradeCommand(user, channel, args) {
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//parse the stat to upgrade
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let statToUpgrade;
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switch(String(args[0]).toLowerCase()) {
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case "str":
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case "strength":
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statToUpgrade = "strength";
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break;
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case "spd":
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case "speed":
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statToUpgrade = "speed";
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break;
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case "stam":
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case "stamina":
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statToUpgrade = "stamina";
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break;
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case "hp":
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case "health":
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statToUpgrade = "health";
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break;
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}
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if (typeof(statToUpgrade) === "undefined") {
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shared.SendPublicMessage(client, user, channel, dialog("upgradeParseError"));
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return;
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}
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let handleResponse = function(response, suffix) {
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shared.SendPublicMessage(client, user, channel, dialog(response, statToUpgrade, suffix));
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}
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shared.OnServerData("upgrade", handleResponse, user.id, statToUpgrade);
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}
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