Files
SANCTUM/BOT_Mori/mori.js
2018-11-01 11:51:13 +11:00

133 lines
3.3 KiB
JavaScript

// .env Variables
require('dotenv').config({path: '../.env'});
// Node Modules
let discord = require('discord.js');
let client = new discord.Client();
let cron = require('node-cron');
// Bot Modules
let npcSettings = require('./npcSettings');
let shared = require("../Shared/shared");
//dialog system
let dialog = shared.GenerateDialogFunction(require("./dialog.json"));
//dialog decorator
dialog = function(baseDialog) {
return function(key, ...data) {
let result = baseDialog(key, ...data);
if (result === "") {
return baseDialog("noResult");
}
return result;
}
}(dialog);
//global settings
let itemCount = 3;
//handle errors
client.on('error', console.error);
// The ready event is vital, it means that your bot will only start reacting to information from discord _after_ ready is emitted
client.on('ready', async () => {
// Generates invite link
try {
let link = await client.generateInvite(["ADMINISTRATOR"]);
console.log("Invite Link: " + link);
} catch(e) {
console.log(e.stack);
}
// You can set status to 'online', 'invisible', 'away', or 'dnd' (do not disturb)
client.user.setStatus('online');
// Sets your "Playing"
if (npcSettings.activity) {
client.user.setActivity(npcSettings.activity, { type: npcSettings.type })
//DEBUGGING
.then(presence => console.log("Activity set to " + (presence.game ? presence.game.name : 'none')) )
.catch(console.error);
}
console.log("Logged in as: " + client.user.username + " - " + client.user.id);
//connect to the server
shared.ConnectToServer(client.user.username, process.env.SERVER_ADDRESS, process.env.SERVER_PORT, process.env.SERVER_PASS_KEY);
//revive each day
cron.schedule("0 7 * * *", () => {
console.log("Trying to revive...");
shared.OnServerData("reviveAll", () => { //TODO: server-side reviveAll command
console.log("Revive successful");
shared.SendPublicMessage(client, process.env.TAVERN_CHANNEL_ID, dialog("reviveAll"));
});
resetInventory(itemCount);
});
//initialize the healing options
resetInventory(itemCount);
});
// Create an event listener for messages
client.on('message', async message => {
// Ignores ALL bot messages
if (message.author.bot) {
return;
}
//skip the statis channel
if (message.channel.id === process.env.STASIS_CHANNEL_ID) {
return;
}
//skip the gate channel
if (message.channel.id === process.env.GATE_CHANNEL_ID) {
return;
}
// Has to be (prefix)command
if (message.content.indexOf(process.env.PREFIX) !== 0) {
return;
}
//handle basic commands
if (processBasicCommands(client, message)) {
return;
}
});
//Log our bot in
client.login(npcSettings.token);
function processBasicCommands(client, message) {
// "This is the best way to define args. Trust me."
// - Some tutorial dude on the internet
let args = message.content.slice(process.env.PREFIX.length).trim().split(/ +/g);
let command = args.shift().toLowerCase();
switch (command) {
case "ping":
if (shared.IsAdmin(client, message.author)) {
shared.SendPublicMessage(client, message.author, message.channel, "PONG!");
}
return true;
case "heal": //TODO: wrap this in a function
//TODO: write this
return true;
default:
shared.SendPublicMessage(client, message.author, message.channel, dialog(command));
return true;
}
return false;
}
//only certain items will be available each day
function resetInventory(itemCount) {
//TODO
}