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https://github.com/Ratstail91/SANCTUM.git
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Mori is half complete
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1
.envdev
1
.envdev
@@ -68,6 +68,7 @@ KAMALA_OBSIDIAN_TOKEN=""
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MONTGOMERY_GENESIS_TOKEN=""
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DAIRO_HAND_TOKEN=""
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LIBRARIAN_TOKEN=""
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MORI_TOKEN=""
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# Channel access roles (must match roles in your server)
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# Replace them with your own on a sandbox server!
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29
BOT_Mori/dialog.json
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29
BOT_Mori/dialog.json
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@@ -0,0 +1,29 @@
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{
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"reviveAll": [
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"Ahhh. Just finished reviving all of our fellow travelers.",
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"Rezing travelers is hard work. {1} How was your night?",
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"Finished up bringing everybody back from the dead. I swear I'm a magician sometimes.",
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"Another day. More lives saved. No thanks from anybody. Good times.",
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"Hello everybody. I see you're alive and well. Because of me, but no biggie.",
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"Bringing everybody back every day is grueling, thankless work.",
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"I need a vacation. Just brought everybody back and they immediatly go fight ravagers.",
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"Everybody should be up. Please don't run straight to the deadlands.",
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"Everybody is alive. Thanks to me. But hey, no need to thank me or anything. I'll just drink in silence.",
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"Good day. All the travelers are back up. Time for some sleep. Goodnight everybody."
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],
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"heal": "Here's what I've got at the moment. My prices are based on availability, it's hard to find stuff these days.",
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"healSuccess": "I've applied a {1} via nanotech .\n**-{2}**:crystals: | **{3}**HP.",
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"healFailure": "Sorry, not sure I understand what procedure you'd like to purchase.",
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"healLocked": "Sorry, you don't meet the requirements for this procedure.",
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"healNotEnoughInWallet": "Sorry, looks like you don't have the funds for that.",
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"healKnockedOut": "You're currently knoecked out (0HP). You require a revive procdure to heal immediately, or you can wait until 7 AM when I revive everyone.",
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"healFullHealth": "Looks like you're already full health. Why would you want to heal?",
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"noResult": [
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"Try again, genius.",
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"Wrong command. Try again.",
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"Wow, how are you so terrible at using commands?"
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]
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}
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132
BOT_Mori/mori.js
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132
BOT_Mori/mori.js
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@@ -0,0 +1,132 @@
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// .env Variables
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require('dotenv').config({path: '../.env'});
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// Node Modules
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let discord = require('discord.js');
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let client = new discord.Client();
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let cron = require('node-cron');
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// Bot Modules
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let npcSettings = require('./npcSettings');
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let shared = require("../Shared/shared");
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//dialog system
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let dialog = shared.GenerateDialogFunction(require("./dialog.json"));
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//dialog decorator
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dialog = function(baseDialog) {
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return function(key, ...data) {
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let result = baseDialog(key, ...data);
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if (result === "") {
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return baseDialog("noResult");
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}
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return result;
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}
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}(dialog);
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//global settings
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let itemCount = 3;
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//handle errors
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client.on('error', console.error);
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// The ready event is vital, it means that your bot will only start reacting to information from discord _after_ ready is emitted
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client.on('ready', async () => {
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// Generates invite link
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try {
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let link = await client.generateInvite(["ADMINISTRATOR"]);
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console.log("Invite Link: " + link);
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} catch(e) {
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console.log(e.stack);
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}
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// You can set status to 'online', 'invisible', 'away', or 'dnd' (do not disturb)
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client.user.setStatus('online');
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// Sets your "Playing"
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if (npcSettings.activity) {
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client.user.setActivity(npcSettings.activity, { type: npcSettings.type })
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//DEBUGGING
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.then(presence => console.log("Activity set to " + (presence.game ? presence.game.name : 'none')) )
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.catch(console.error);
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}
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console.log("Logged in as: " + client.user.username + " - " + client.user.id);
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//connect to the server
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shared.ConnectToServer(client.user.username, process.env.SERVER_ADDRESS, process.env.SERVER_PORT, process.env.SERVER_PASS_KEY);
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//revive each day
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cron.schedule("0 7 * * *", () => {
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console.log("Trying to revive...");
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shared.OnServerData("reviveAll", () => { //TODO: server-side reviveAll command
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console.log("Revive successful");
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shared.SendPublicMessage(client, process.env.TAVERN_CHANNEL_ID, dialog("reviveAll"));
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});
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resetInventory(itemCount);
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});
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//initialize the healing options
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resetInventory(itemCount);
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});
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// Create an event listener for messages
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client.on('message', async message => {
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// Ignores ALL bot messages
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if (message.author.bot) {
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return;
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}
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//skip the statis channel
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if (message.channel.id === process.env.STASIS_CHANNEL_ID) {
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return;
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}
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//skip the gate channel
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if (message.channel.id === process.env.GATE_CHANNEL_ID) {
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return;
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}
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// Has to be (prefix)command
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if (message.content.indexOf(process.env.PREFIX) !== 0) {
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return;
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}
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//handle basic commands
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if (processBasicCommands(client, message)) {
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return;
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}
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});
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//Log our bot in
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client.login(npcSettings.token);
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function processBasicCommands(client, message) {
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// "This is the best way to define args. Trust me."
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// - Some tutorial dude on the internet
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let args = message.content.slice(process.env.PREFIX.length).trim().split(/ +/g);
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let command = args.shift().toLowerCase();
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switch (command) {
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case "ping":
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if (shared.IsAdmin(client, message.author)) {
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shared.SendPublicMessage(client, message.author, message.channel, "PONG!");
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}
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return true;
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case "heal": //TODO: wrap this in a function
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//TODO: write this
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return true;
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default:
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shared.SendPublicMessage(client, message.author, message.channel, dialog(command));
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return true;
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}
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return false;
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}
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//only certain items will be available each day
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function resetInventory(itemCount) {
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//TODO
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}
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7
BOT_Mori/npcSettings.js
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7
BOT_Mori/npcSettings.js
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@@ -0,0 +1,7 @@
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require('dotenv').config({path: '../.env'});
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module.exports = {
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activity: "for new patients.",
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type: "WATCHING",
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token: process.env.MORI_TOKEN,
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}
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20
BOT_Mori/package.json
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20
BOT_Mori/package.json
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@@ -0,0 +1,20 @@
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{
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"name": "Librarian",
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"version": "1.0.0",
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"description": "",
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"main": "server.js",
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"scripts": {
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"start": "forever -o forever.log -e error.log start mori.js",
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"restart": "forever -o forever.log -e error.log restart mori.js",
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"stop": "forever stop mori.js",
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"node": "node mori.js"
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},
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"author": "",
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"license": "ISC",
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"dependencies": {
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"discord.js": "^11.4.2",
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"dotenv": "^6.1.0",
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"forever": "^0.15.3",
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"node-cron": "^1.2.1"
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}
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}
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@@ -20,6 +20,7 @@ exports.ConnectToServer = function(username, address, port, pass) { //NOTE: this
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io.on("connect", () => io.emit("authentication", {SERVER_PASS_KEY: pass, username: username}) );
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io.on("authenticated", () => console.log("Authenticated with server: " + `${address}:${port}`));
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io.on("disconnect", () => console.log("disconnected from server: " + `${address}:${port}`));
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io.on("error", (err) => { throw err; } );
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initialized = true;
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}
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@@ -9,6 +9,7 @@ exports = module.exports = {};
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//typingDelay (optional) - delay in milliseconds for the message, while typing is shown
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exports.SendPublicMessage = function(client, user, channel, message, typingDelay = 0) {
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//Handle optional second argument (so much for default arugments in node)
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//WARNING: this may be funky as fuck due to typingDelay; if so, delete this
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if (message === undefined) {
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message = channel;
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channel = user;
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