Files
SANCTUM/Librarian/librarian.js
2018-10-27 10:22:34 +11:00

118 lines
3.0 KiB
JavaScript

// .env Variables
require('dotenv').config({path: '../.env'});
// Node Modules
let discord = require('discord.js');
let client = new discord.Client();
//let cron = require('node-cron');
// Bot Modules
let npcSettings = require('./npcSettings');
let shared = require("../Shared/shared");
//dialog system
let dialog = shared.GenerateDialogFunction(require("./dialog.json"));
//ADAM dialog decorator
//NOTE: This isn't strictly necessary for the bots
dialog = function(baseDialog) {
return function(key, ...data) {
if ( (key === "help" || key === "lore" || key == "book") && typeof(data[0]) !== "undefined") {
//force the arg into camelCase
arg = data[0].toLowerCase();
arg = arg.charAt(0).toUpperCase() + arg.substr(1);
key += arg;
}
let result = baseDialog(key, ...data);
if (result === "") {
return "No result for \"" + key + "\"";
}
return result;
}
}(dialog);
//handle errors
client.on('error', console.error);
// The ready event is vital, it means that your bot will only start reacting to information from discord _after_ ready is emitted
client.on('ready', async () => {
// Generates invite link
try {
let link = await client.generateInvite(["ADMINISTRATOR"]);
console.log("Invite Link: " + link);
} catch(e) {
console.log(e.stack);
}
// You can set status to 'online', 'invisible', 'away', or 'dnd' (do not disturb)
client.user.setStatus('online');
// Sets your "Playing"
if (npcSettings.activity) {
client.user.setActivity(npcSettings.activity, { type: npcSettings.type })
//DEBUGGING
.then(presence => console.log("Activity set to " + (presence.game ? presence.game.name : 'none')) )
.catch(console.error);
}
console.log("Logged in as: " + client.user.username + " - " + client.user.id);
});
// Create an event listener for messages
client.on('message', async message => {
// Ignores ALL bot messages
if (message.author.bot) {
return;
}
//skip the statis channel
if (message.channel.id === process.env.STASIS_CHANNEL_ID) {
return;
}
//skip the gate channel
if (message.channel.id === process.env.GATE_CHANNEL_ID) {
return;
}
// Has to be (prefix)command
if (message.content.indexOf(process.env.PREFIX) !== 0) {
return;
}
if (processBasicCommands(client, message)) {
return;
}
});
//Log our bot in
client.login(npcSettings.token);
function processBasicCommands(client, message) {
// "This is the best way to define args. Trust me."
// - Some tutorial dude on the internet
let args = message.content.slice(process.env.PREFIX.length).trim().split(/ +/g);
let command = args.shift().toLowerCase();
switch (command) {
case "ping":
if (shared.IsAdmin(client, message.author)) {
shared.SendPublicMessage(client, message.author, message.channel, "PONG!");
}
return true;
case "help":
case "lore":
shared.SendPublicMessage(client, message.author, message.channel, dialog(command, args[0]));
return true;
default:
shared.SendPublicMessage(client, message.author, message.channel, dialog("unknown"));
return true;
}
return false;
}