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Bugfixes
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@@ -17,7 +17,7 @@ exports.ProcessGameplayCommands = function(client, message, dialog) {
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switch (command) {
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case "checkin":
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let checkinAmount = calcRandom.random(4, 9);
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let checkinAmount = calcRandom.Random(4, 9);
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let checkInResponse = String(dataRequest.SendServerData("checkin", message.author.id, checkinAmount));
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if (checkInResponse === "available") {
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shared.SendPublicMessage(client, message.author, message.channel, dialog("checkin", checkinAmount));
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@@ -32,7 +32,7 @@ exports.LevelUp = function(client, member) { //NOTE: why is this called separate
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if (client.user.username == process.env.GROUP_B_LEADER_NAME && !member.roles.has(process.env.GROUP_B_ROLE)) return;
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if (client.user.username == process.env.GROUP_C_LEADER_NAME && !member.roles.has(process.env.GROUP_C_ROLE)) return;
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let response = String(dataRequest.sendServerData("getLevelUp", member.user.id));
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let response = String(dataRequest.SendServerData("getLevelUp", member.user.id));
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let responseArray = response.split(",");
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let responseMessage = responseArray[0];
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