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93 lines
3.4 KiB
C#
93 lines
3.4 KiB
C#
using System.Collections.Generic;
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namespace Ink.Runtime
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{
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public class Flow {
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public string name;
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public CallStack callStack;
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public List<Runtime.Object> outputStream;
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public List<Choice> currentChoices;
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public Flow(string name, Story story) {
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this.name = name;
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this.callStack = new CallStack(story);
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this.outputStream = new List<Object>();
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this.currentChoices = new List<Choice>();
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}
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public Flow(string name, Story story, Dictionary<string, object> jObject) {
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this.name = name;
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this.callStack = new CallStack(story);
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this.callStack.SetJsonToken ((Dictionary < string, object > )jObject ["callstack"], story);
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this.outputStream = Json.JArrayToRuntimeObjList ((List<object>)jObject ["outputStream"]);
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this.currentChoices = Json.JArrayToRuntimeObjList<Choice>((List<object>)jObject ["currentChoices"]);
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// choiceThreads is optional
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object jChoiceThreadsObj;
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jObject.TryGetValue("choiceThreads", out jChoiceThreadsObj);
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LoadFlowChoiceThreads((Dictionary<string, object>)jChoiceThreadsObj, story);
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}
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public void WriteJson(SimpleJson.Writer writer)
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{
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writer.WriteObjectStart();
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writer.WriteProperty("callstack", callStack.WriteJson);
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writer.WriteProperty("outputStream", w => Json.WriteListRuntimeObjs(w, outputStream));
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// choiceThreads: optional
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// Has to come BEFORE the choices themselves are written out
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// since the originalThreadIndex of each choice needs to be set
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bool hasChoiceThreads = false;
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foreach (Choice c in currentChoices)
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{
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c.originalThreadIndex = c.threadAtGeneration.threadIndex;
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if (callStack.ThreadWithIndex(c.originalThreadIndex) == null)
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{
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if (!hasChoiceThreads)
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{
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hasChoiceThreads = true;
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writer.WritePropertyStart("choiceThreads");
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writer.WriteObjectStart();
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}
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writer.WritePropertyStart(c.originalThreadIndex);
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c.threadAtGeneration.WriteJson(writer);
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writer.WritePropertyEnd();
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}
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}
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if (hasChoiceThreads)
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{
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writer.WriteObjectEnd();
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writer.WritePropertyEnd();
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}
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writer.WriteProperty("currentChoices", w => {
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w.WriteArrayStart();
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foreach (var c in currentChoices)
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Json.WriteChoice(w, c);
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w.WriteArrayEnd();
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});
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writer.WriteObjectEnd();
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}
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// Used both to load old format and current
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public void LoadFlowChoiceThreads(Dictionary<string, object> jChoiceThreads, Story story)
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{
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foreach (var choice in currentChoices) {
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var foundActiveThread = callStack.ThreadWithIndex(choice.originalThreadIndex);
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if( foundActiveThread != null ) {
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choice.threadAtGeneration = foundActiveThread.Copy ();
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} else {
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var jSavedChoiceThread = (Dictionary <string, object>) jChoiceThreads[choice.originalThreadIndex.ToString()];
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choice.threadAtGeneration = new CallStack.Thread(jSavedChoiceThread, story);
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}
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}
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}
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}
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} |