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Files
2019-03-08 09:54:14 +11:00

17 lines
357 B
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using TMPro;
namespace MenuSystem {
public class Heading : MonoBehaviour {
void Start() {
TextMeshProUGUI text = GetComponent<TextMeshProUGUI>();
if (!File.Exists(SaveFileManager.saveSlotFileName)) {
text.text = "Save The Game?";
}
}
}
}