Files
Keep-It-Alive/Assets/CarbonInput/Editor/ReInitEditor.cs
2020-04-18 18:14:51 +10:00

11 lines
384 B
C#

using UnityEditor;
namespace CarbonInput {
[CustomEditor(typeof(ReInit))]
public class ReInitEditor : Editor {
public override void OnInspectorGUI() {
EditorGUILayout.HelpBox("The automatically generated \"GamePad ReInit\" gameobject " +
"and this script are used to detect if a gamepad has (dis)connected.", MessageType.Info);
}
}
}