Files
Keep-It-Alive/Assets/Scripts/Endings/FireGoesOut.cs
2020-04-19 09:22:26 +10:00

21 lines
535 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class FireGoesOut : MonoBehaviour {
AudioController audioController;
void Awake() {
audioController = GameObject.Find("AudioController").GetComponent<AudioController>();
StartCoroutine(SwitchScenesAfter("MainMenu", 3f));
audioController.StopAll();
}
IEnumerator SwitchScenesAfter(string sceneName, float delay) {
yield return new WaitForSeconds(delay);
SceneManager.LoadScene(sceneName);
}
}