using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class FireGoesOut : MonoBehaviour { AudioController audioController; void Awake() { audioController = GameObject.Find("AudioController").GetComponent(); StartCoroutine(SwitchScenesAfter("MainMenu", 3f)); audioController.StopAll(); } IEnumerator SwitchScenesAfter(string sceneName, float delay) { yield return new WaitForSeconds(delay); SceneManager.LoadScene(sceneName); } }