Files
Keep-It-Alive/Assets/Scripts/AudioController.cs
2020-04-19 09:22:26 +10:00

213 lines
5.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioController : MonoBehaviour {
//public structures
public enum Mode {
NONE,
ONCE,
LOOP,
JUMP
}
public struct AudioContainer {
public AudioSource source;
public Mode mode;
public float jumpStart;
public float jumpEnd;
}
//internals
Dictionary<string, AudioContainer> audioDictionary = new Dictionary<string, AudioContainer>();
static bool initialized = false;
//monobehaviour methods
void Awake() {
if (initialized) {
Destroy(gameObject);
}
initialized = true;
DontDestroyOnLoad(gameObject);
}
void Update() {
foreach(KeyValuePair<string, AudioContainer> iter in audioDictionary) {
//handle the jump points
if (iter.Value.mode == Mode.JUMP && iter.Value.jumpStart >= 0f && iter.Value.jumpEnd > 0f) {
if (iter.Value.source.time >= iter.Value.jumpEnd) {
iter.Value.source.time = iter.Value.jumpStart;
}
}
}
}
void OnDestroy() {
foreach(KeyValuePair<string, AudioContainer> iter in audioDictionary) {
Resources.UnloadAsset(iter.Value.source.clip);
Destroy(iter.Value.source);
}
}
//public access members
public void Load(string name, string filename) {
AudioContainer container = new AudioContainer();
container.source = gameObject.AddComponent(typeof(AudioSource)) as AudioSource;
container.source.clip = Resources.Load<AudioClip>(filename) as AudioClip;
container.source.volume = 0f;
container.mode = Mode.NONE;
audioDictionary[name] = container;
}
public bool Unload(string name) {
if (!audioDictionary.ContainsKey(name)) {
return false;
}
AudioContainer container = audioDictionary[name];
Resources.UnloadAsset(container.source.clip);
Destroy(container.source);
audioDictionary.Remove(name);
return true;
}
//controls
public void Play(string name, Mode mode = Mode.ONCE, float jumpStart = -1f, float jumpEnd = -1f) {
AudioContainer container = audioDictionary[name];
container.source.Play();
container.source.loop = mode == Mode.LOOP;
container.source.volume = 1f;
container.mode = mode;
container.jumpStart = jumpStart;
container.jumpEnd = jumpEnd;
audioDictionary[name] = container;
}
public void Pause(string name) {
AudioContainer container = audioDictionary[name];
container.source.Pause();
}
public void Unpause(string name, Mode mode = Mode.ONCE, float jumpStart = -1f, float jumpEnd = -1f) {
AudioContainer container = audioDictionary[name];
if (container.source.isPlaying) {
container.source.UnPause();
} else {
Play(name, mode, jumpStart, jumpEnd);
}
}
public void Stop(string name) {
AudioContainer container = audioDictionary[name];
container.source.Stop();
container.mode = Mode.NONE;
audioDictionary[name] = container;
}
public void StopAll() {
List<string> names = new List<string>();
foreach(KeyValuePair<string, AudioContainer> iter in audioDictionary) {
names.Add(iter.Key);
}
foreach(string name in names) {
Stop(name);
}
}
//fade controls
public void FadeIn(string name, float seconds) {
StartCoroutine(FadeInCallback(audioDictionary[name].source, 1f/seconds));
}
IEnumerator FadeInCallback(AudioSource source, float amountPerSecond) {
source.volume = 0;
while (source.volume < 1f) {
yield return new WaitForSeconds(0.1f);
source.volume += amountPerSecond / 10f;
}
}
public void FadeOut(string name, float seconds) {
StartCoroutine(FadeOutCallback(audioDictionary[name].source, 1f/seconds));
}
IEnumerator FadeOutCallback(AudioSource source, float amountPerSecond) {
while (source.volume > 0f) {
yield return new WaitForSeconds(0.1f);
source.volume -= amountPerSecond / 10f;
}
}
//hybrid controls
public void PlayFadeIn(string name, float seconds, Mode mode = Mode.ONCE, float jumpStart = -1f, float jumpEnd = -1f) {
FadeIn(name, seconds);
Play(name, mode, jumpStart, jumpEnd);
}
public void PauseFadeOut(string name, float seconds) {
FadeOut(name, seconds);
StartCoroutine(PauseFadeOutCallback(name, seconds));
}
public void PauseFadeOutAll(float seconds, List<string> exclude = null) {
foreach(KeyValuePair<string, AudioContainer> iter in audioDictionary) {
if (exclude != null && exclude.Contains(iter.Key)) {
continue;
}
FadeOut(iter.Key, seconds);
StartCoroutine(PauseFadeOutCallback(iter.Key, seconds));
}
}
IEnumerator PauseFadeOutCallback(string name, float seconds) {
yield return new WaitForSeconds(seconds);
Pause(name);
}
public void UnpauseFadeIn(string name, float seconds, Mode mode = Mode.ONCE, float jumpStart = -1f, float jumpEnd = -1f) {
Unpause(name, mode, jumpStart, jumpEnd);
FadeIn(name, seconds);
}
public void StopFadeOut(string name, float seconds) {
FadeOut(name, seconds);
StartCoroutine(StopFadeOutCallback(name, seconds));
}
public void StopFadeOutAll(float seconds, List<string> exclude = null) {
foreach(KeyValuePair<string, AudioContainer> iter in audioDictionary) {
if (exclude != null && exclude.Contains(iter.Key)) {
continue;
}
FadeOut(iter.Key, seconds);
StartCoroutine(StopFadeOutCallback(iter.Key, seconds));
}
}
IEnumerator StopFadeOutCallback(string name, float seconds) {
yield return new WaitForSeconds(seconds);
Stop(name);
}
//status
public bool GetPlaying(string name) {
return audioDictionary[name].source.isPlaying;
}
public Mode GetMode(string name) {
return audioDictionary[name].mode;
}
}