Files
Keep-It-Alive/Assets/Scripts/GameObjects/Fire.cs

47 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fire : MonoBehaviour {
Animator animator;
LevelController levelController;
[SerializeField]
int size = 1;
void Awake() {
animator = GetComponent<Animator>();
levelController = GameObject.Find("Level Controller").GetComponent<LevelController>();
}
void Start() {
animator.speed = 1f / 10f;
}
void Update() {
//change based on global light level
if (levelController.globalLightLevel <= 0.3f) {
size = 1;
} else if (levelController.globalLightLevel < 0.7f) {
size = 2;
} else {
size = 3;
}
}
void FixedUpdate() {
HandleAnimation();
}
void OnTriggerStay2D() {
if (GamePad.GetState().Pressed(CButton.Y) && levelController.globalWood > 0) {
levelController.globalWood -= 1;
levelController.globalLightLevel += 0.2f;
levelController.globalLightLevel = Mathf.Clamp(levelController.globalLightLevel, 0f, 1f);
}
}
void HandleAnimation() {
animator.SetInteger("size", size);
}
}