using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fire : MonoBehaviour { Animator animator; LevelController levelController; [SerializeField] int size = 1; void Awake() { animator = GetComponent(); levelController = GameObject.Find("Level Controller").GetComponent(); } void Start() { animator.speed = 1f / 10f; } void Update() { //change based on global light level if (levelController.globalLightLevel <= 0.3f) { size = 1; } else if (levelController.globalLightLevel < 0.7f) { size = 2; } else { size = 3; } } void FixedUpdate() { HandleAnimation(); } void OnTriggerStay2D() { if (GamePad.GetState().Pressed(CButton.Y) && levelController.globalWood > 0) { levelController.globalWood -= 1; levelController.globalLightLevel += 0.2f; levelController.globalLightLevel = Mathf.Clamp(levelController.globalLightLevel, 0f, 1f); } } void HandleAnimation() { animator.SetInteger("size", size); } }