Files
Keep-It-Alive/Assets/Scripts/LevelController.cs

20 lines
457 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LevelController : MonoBehaviour {
public float globalLightLevel = 1f;
public float increment = 0f;
public int globalWood = 0;
void FixedUpdate() {
globalLightLevel += increment;
globalLightLevel = Mathf.Clamp(globalLightLevel, 0, 1);
if (globalLightLevel == 0) {
SceneManager.LoadScene("FireGoesOut");
}
}
}