using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LevelController : MonoBehaviour { public float globalLightLevel = 1f; public float increment = 0f; public int globalWood = 0; void FixedUpdate() { globalLightLevel += increment; globalLightLevel = Mathf.Clamp(globalLightLevel, 0, 1); if (globalLightLevel == 0) { SceneManager.LoadScene("FireGoesOut"); } } }