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2020-04-18 18:14:51 +10:00
commit a3b19da551
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelController : MonoBehaviour {
public float globalLightLevel = 1f;
public float increment = 0f;
void FixedUpdate() {
globalLightLevel += increment;
globalLightLevel = Mathf.Clamp(globalLightLevel, 0, 1);
}
}