Updating development files

This commit is contained in:
Kayne Ruse
2013-01-21 03:27:40 +11:00
parent 1a7a7a1f88
commit 83e564c80d
2 changed files with 7 additions and 25 deletions

View File

@@ -281,28 +281,6 @@
RelativePath=".\image.h" RelativePath=".\image.h"
> >
</File> </File>
<File
RelativePath=".\image_manager.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\image_manager.h"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File <File
RelativePath=".\music.cpp" RelativePath=".\music.cpp"
> >

View File

@@ -1,15 +1,16 @@
* Try to keep the project as stable as possible. * Try to keep the project as stable as possible.
* Use a separate development branch where necessary * Use a separate development branch where necessary
* Don't forget to search for "TODO" tags in the code
* Remove NamedManager as soon as possible * Remove NamedManager as soon as possible
* Remove unnecessary KAGE modules * Remove unnecessary KAGE modules
* Rearrange the project hierarchy > Rearrange the project hierarchy
* Breakdown and analyse the structure * Breakdown and analyse the structure
* Upgrade to the current Codebase where possible * Upgrade to the current Codebase where possible
* Remedy Card's graphical system > Remedy Card's graphical system
* Use the current Image class in Card & Deck > Use the current Image class in Card & Deck
* Add in graphical buttons and onscreen text for user friendlyness * Add in graphical buttons and onscreen text for user friendlyness
* Research SDL_mixer, to fully understand the audio system * Research SDL_mixer, to fully understand the audio system
@@ -20,3 +21,6 @@
This system seems to be split between the three player classes This system seems to be split between the three player classes
I could use a unified highlighting system for both swapping and playing a card I could use a unified highlighting system for both swapping and playing a card
~~~~~
* ~~Move the random setup~~ Add random seed to the scene