Files
Airport/box/box_engine.c

441 lines
12 KiB
C

#include "box_engine.h"
#include "lib_engine.h"
#include "lib_input.h"
#include "lib_node.h"
#include "lib_standard.h"
#include "lib_random.h"
#include "lib_runner.h"
#include "repl_tools.h"
#include "toy_memory.h"
#include "toy_lexer.h"
#include "toy_parser.h"
#include "toy_compiler.h"
#include "toy_interpreter.h"
#include "toy_literal_array.h"
#include "toy_literal_dictionary.h"
#include "toy_console_colors.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
//define the extern engine object
Box_Engine engine;
//errors here should be fatal
static void fatalError(char* message) {
fprintf(stderr, TOY_CC_ERROR "%s" TOY_CC_RESET, message);
exit(-1);
}
//exposed functions
void Box_initEngine() {
//clear
engine.rootNode = NULL;
engine.nextRootNodeFilename = TOY_TO_NULL_LITERAL;
engine.running = false;
engine.window = NULL;
engine.renderer = NULL;
//init SDL
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
fatalError("Failed to initialize SDL2");
}
//init SDL_image
int imageFlags = IMG_INIT_PNG | IMG_INIT_JPG;
if (IMG_Init(imageFlags) != imageFlags) {
fatalError("Failed to initialize SDL2_image");
}
//init events
Toy_initLiteralDictionary(&engine.symKeyDownEvents);
Toy_initLiteralDictionary(&engine.symKeyUpEvents);
//init Toy
Toy_initInterpreter(&engine.interpreter);
Toy_injectNativeHook(&engine.interpreter, "standard", Toy_hookStandard);
Toy_injectNativeHook(&engine.interpreter, "random", Toy_hookRandom);
Toy_injectNativeHook(&engine.interpreter, "runner", Toy_hookRunner);
Toy_injectNativeHook(&engine.interpreter, "engine", Box_hookEngine);
Toy_injectNativeHook(&engine.interpreter, "node", Box_hookNode);
Toy_injectNativeHook(&engine.interpreter, "input", Box_hookInput);
//run the init
size_t size = 0;
const unsigned char* source = Toy_readFile("./assets/scripts/init.toy", &size);
const unsigned char* tb = Toy_compileString((const char*)source, &size);
free((void*)source);
//TODO: inner-interpreter
Toy_runInterpreter(&engine.interpreter, tb, size);
}
void Box_freeEngine() {
//clear existing root node
if (engine.rootNode != NULL) {
Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onFree", NULL);
Box_freeEngineNode(engine.rootNode);
engine.rootNode = NULL;
}
if (!TOY_IS_NULL(engine.nextRootNodeFilename)) {
Toy_freeLiteral(engine.nextRootNodeFilename);
}
Toy_freeInterpreter(&engine.interpreter);
//free events
Toy_freeLiteralDictionary(&engine.symKeyDownEvents);
Toy_freeLiteralDictionary(&engine.symKeyUpEvents);
//free SDL
SDL_DestroyRenderer(engine.renderer);
SDL_DestroyWindow(engine.window);
SDL_Quit();
engine.renderer = NULL;
engine.window = NULL;
}
static void execLoadRootNode() {
//if a new root node is NOT needed, skip out
if (TOY_IS_NULL(engine.nextRootNodeFilename)) {
return;
}
//free the existing root node
if (engine.rootNode != NULL) {
Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onFree", NULL);
Box_freeEngineNode(engine.rootNode);
engine.rootNode = NULL;
}
//compile the new root node
size_t size = 0;
const unsigned char* source = Toy_readFile(Toy_toCString(TOY_AS_STRING(engine.nextRootNodeFilename)), &size);
const unsigned char* tb = Toy_compileString((const char*)source, &size);
free((void*)source);
//allocate the new root node
engine.rootNode = TOY_ALLOCATE(Box_EngineNode, 1);
//BUGFIX: make an inner-interpreter
Toy_Interpreter inner;
//init the inner interpreter manually
Toy_initLiteralArray(&inner.literalCache);
inner.scope = Toy_pushScope(engine.interpreter.scope);
inner.bytecode = tb;
inner.length = size;
inner.count = 0;
inner.codeStart = -1;
inner.depth = engine.interpreter.depth + 1;
inner.panic = false;
Toy_initLiteralArray(&inner.stack);
inner.hooks = engine.interpreter.hooks;
Toy_setInterpreterPrint(&inner, engine.interpreter.printOutput);
Toy_setInterpreterAssert(&inner, engine.interpreter.assertOutput);
Toy_setInterpreterError(&inner, engine.interpreter.errorOutput);
Box_initEngineNode(engine.rootNode, &inner, tb, size);
//immediately call onLoad() after running the script - for loading other nodes
Box_callEngineNode(engine.rootNode, &inner, "onLoad", NULL);
//manual cleanup
inner.scope = Toy_popScope(inner.scope);
Toy_freeLiteralArray(&inner.stack);
Toy_freeLiteralArray(&inner.literalCache);
//cleanup
Toy_freeLiteral(engine.nextRootNodeFilename);
engine.nextRootNodeFilename = TOY_TO_NULL_LITERAL;
//init the new node-tree
Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onInit", NULL);
}
static void execEvents() {
Toy_LiteralArray args; //save some allocation by reusing this
Toy_initLiteralArray(&args);
//poll all events
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch(event.type) {
//quit
case SDL_QUIT: {
engine.running = false;
}
break;
//window events are handled internally
case SDL_WINDOWEVENT: {
switch(event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
//TODO: toy onWindowResized, setLogicalWindowSize, getLogicalWindowSize
//engine.screenWidth = event.window.data1;
//engine.screenHeight = event.window.data2;
//SDL_RenderSetLogicalSize(engine.renderer, engine.screenWidth, engine.screenHeight);
break;
}
}
break;
//input
case SDL_KEYDOWN: {
//bugfix: ignore repeat messages
if (event.key.repeat) {
break;
}
//determine the given keycode
Toy_Literal keycodeLiteral = TOY_TO_INTEGER_LITERAL( (int)(event.key.keysym.sym) );
if (!Toy_existsLiteralDictionary(&engine.symKeyDownEvents, keycodeLiteral)) {
Toy_freeLiteral(keycodeLiteral);
break;
}
//get the event name
Toy_Literal eventLiteral = Toy_getLiteralDictionary(&engine.symKeyDownEvents, keycodeLiteral);
//call the function
Toy_pushLiteralArray(&args, eventLiteral);
Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onKeyDown", &args);
Toy_popLiteralArray(&args);
//push to the event list
Toy_freeLiteral(eventLiteral);
Toy_freeLiteral(keycodeLiteral);
}
break;
case SDL_KEYUP: {
//bugfix: ignore repeat messages
if (event.key.repeat) {
break;
}
//determine the given keycode
Toy_Literal keycodeLiteral = TOY_TO_INTEGER_LITERAL( (int)(event.key.keysym.sym) );
if (!Toy_existsLiteralDictionary(&engine.symKeyUpEvents, keycodeLiteral)) {
Toy_freeLiteral(keycodeLiteral);
break;
}
//get the event name
Toy_Literal eventLiteral = Toy_getLiteralDictionary(&engine.symKeyUpEvents, keycodeLiteral);
//call the function
Toy_pushLiteralArray(&args, eventLiteral);
Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onKeyUp", &args);
Toy_popLiteralArray(&args);
//push to the event list
Toy_freeLiteral(eventLiteral);
Toy_freeLiteral(keycodeLiteral);
}
break;
//mouse motion
case SDL_MOUSEMOTION: {
Toy_Literal mouseX = TOY_TO_INTEGER_LITERAL( (int)(event.motion.x) );
Toy_Literal mouseY = TOY_TO_INTEGER_LITERAL( (int)(event.motion.y) );
Toy_Literal mouseXRel = TOY_TO_INTEGER_LITERAL( (int)(event.motion.xrel) );
Toy_Literal mouseYRel = TOY_TO_INTEGER_LITERAL( (int)(event.motion.yrel) );
Toy_pushLiteralArray(&args, mouseX);
Toy_pushLiteralArray(&args, mouseY);
Toy_pushLiteralArray(&args, mouseXRel);
Toy_pushLiteralArray(&args, mouseYRel);
Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onMouseMotion", &args);
Toy_freeLiteral(mouseX);
Toy_freeLiteral(mouseY);
Toy_freeLiteral(mouseXRel);
Toy_freeLiteral(mouseYRel);
//hack: manual free
for(int i = 0; i < args.count; i++) {
Toy_freeLiteral(args.literals[i]);
}
args.count = 0;
}
break;
//mouse button down
case SDL_MOUSEBUTTONDOWN: {
Toy_Literal mouseX = TOY_TO_INTEGER_LITERAL( (int)(event.button.x) );
Toy_Literal mouseY = TOY_TO_INTEGER_LITERAL( (int)(event.button.y) );
Toy_Literal mouseButton;
switch (event.button.button) {
case SDL_BUTTON_LEFT:
mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("left"));
break;
case SDL_BUTTON_MIDDLE:
mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("middle"));
break;
case SDL_BUTTON_RIGHT:
mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("right"));
break;
case SDL_BUTTON_X1:
mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("x1"));
break;
case SDL_BUTTON_X2:
mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("x2"));
break;
default:
mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("unknown"));
break;
}
Toy_pushLiteralArray(&args, mouseX);
Toy_pushLiteralArray(&args, mouseY);
Toy_pushLiteralArray(&args, mouseButton);
Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onMouseButtonDown", &args);
Toy_freeLiteral(mouseX);
Toy_freeLiteral(mouseY);
Toy_freeLiteral(mouseButton);
//hack: manual free
for(int i = 0; i < args.count; i++) {
Toy_freeLiteral(args.literals[i]);
}
args.count = 0;
}
break;
//mouse button up
case SDL_MOUSEBUTTONUP: {
Toy_Literal mouseX = TOY_TO_INTEGER_LITERAL( (int)(event.button.x) );
Toy_Literal mouseY = TOY_TO_INTEGER_LITERAL( (int)(event.button.y) );
Toy_Literal mouseButton;
switch (event.button.button) {
case SDL_BUTTON_LEFT:
mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("left"));
break;
case SDL_BUTTON_MIDDLE:
mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("middle"));
break;
case SDL_BUTTON_RIGHT:
mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("right"));
break;
case SDL_BUTTON_X1:
mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("x1"));
break;
case SDL_BUTTON_X2:
mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("x2"));
break;
default:
mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("unknown"));
break;
}
Toy_pushLiteralArray(&args, mouseX);
Toy_pushLiteralArray(&args, mouseY);
Toy_pushLiteralArray(&args, mouseButton);
Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onMouseButtonUp", &args);
Toy_freeLiteral(mouseX);
Toy_freeLiteral(mouseY);
Toy_freeLiteral(mouseButton);
//hack: manual free
for(int i = 0; i < args.count; i++) {
Toy_freeLiteral(args.literals[i]);
}
args.count = 0;
}
break; //TODO: remove copied code
//mouse wheel
case SDL_MOUSEWHEEL: {
Toy_Literal mouseX = TOY_TO_INTEGER_LITERAL( (int)(event.wheel.x) );
Toy_Literal mouseY = TOY_TO_INTEGER_LITERAL( (int)(event.wheel.y) );
Toy_pushLiteralArray(&args, mouseX);
Toy_pushLiteralArray(&args, mouseY);
Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onMouseWheel", &args);
Toy_freeLiteral(mouseX);
Toy_freeLiteral(mouseY);
//hack: manual free
for(int i = 0; i < args.count; i++) {
Toy_freeLiteral(args.literals[i]);
}
args.count = 0;
}
break;
}
}
Toy_freeLiteralArray(&args);
}
static void execStep() {
if (engine.rootNode != NULL) {
//steps
Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onStep", NULL);
}
}
//the heart of the engine
void Box_execEngine() {
if (!engine.running) {
fatalError("Can't execute the engine (did you forget to initialize the screen?)");
}
//set up time
engine.realTime = clock();
engine.simTime = engine.realTime;
clock_t delta = (double) CLOCKS_PER_SEC / 60.0;
while (engine.running) {
execLoadRootNode();
execEvents();
//calc the time passed
engine.realTime = clock();
//while not enough time has passed
while(engine.simTime < engine.realTime) {
//simulate the world
execStep();
//calc the time simulation
engine.simTime += delta;
}
//render the world
SDL_SetRenderDrawColor(engine.renderer, 0, 0, 0, 255); //NOTE: This line can be disabled later
SDL_RenderClear(engine.renderer); //NOTE: This line can be disabled later
Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onDraw", NULL);
SDL_RenderPresent(engine.renderer);
}
}