Files
Airport/core/render_node.c
2022-10-13 23:50:57 +01:00

88 lines
1.9 KiB
C

#include "render_node.h"
#include "engine.h"
#include "memory.h"
#include <SDL2/SDL_image.h>
static void freeMemory(void* ptr) {
RenderNode* node = (RenderNode*)ptr;
SDL_DestroyTexture(node->texture);
//free this node type's memory
FREE(RenderNode, ptr);
}
//duplicate the initEngineNode() functionality, plus extra stuff
void initRenderNode(RenderNode* node, Interpreter* interpreter, void* tb, size_t size) {
//init
node->freeMemory = freeMemory;
node->functions = ALLOCATE(LiteralDictionary, 1);
node->children = NULL;
node->capacity = 0;
node->count = 0;
node->texture = NULL;
initLiteralDictionary(node->functions);
//run bytecode
runInterpreter(interpreter, tb, size);
//grab all top-level function literals
LiteralDictionary* variablesPtr = &interpreter->scope->variables;
for (int i = 0; i < variablesPtr->capacity; i++) {
//skip empties and tombstones
if (IS_NULL(variablesPtr->entries[i].key)) {
continue;
}
//if this variable is a function
_entry* entry = &variablesPtr->entries[i];
if (IS_FUNCTION(entry->value)) {
//save a copy
setLiteralDictionary(node->functions, entry->key, entry->value);
}
}
}
int loadTextureRenderNode(RenderNode* node, char* fname) {
SDL_Surface* surface = IMG_Load(fname);
if (surface == NULL) {
return -1;
}
node->texture = SDL_CreateTextureFromSurface(engine.renderer, surface);
if (node->texture == NULL) {
return -2;
}
SDL_FreeSurface(surface);
int w, h;
SDL_QueryTexture(node->texture, NULL, NULL, &w, &h);
SDL_Rect r = { 0, 0, w, h };
setRectRenderNode(node, r);
return 0;
}
void freeTextureRenderNode(RenderNode* node) {
if (node->texture != NULL) {
SDL_DestroyTexture(node->texture);
node->texture = NULL;
}
}
void setRectRenderNode(RenderNode* node, SDL_Rect rect) {
node->rect = rect;
}
void drawRenderNode(RenderNode* node, SDL_Rect dest) {
SDL_RenderCopy(engine.renderer, node->texture, &node->rect, &dest);
}