38 lines
809 B
Markdown
38 lines
809 B
Markdown
# airport
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The best way to build a game engine, is to build a game first.
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This project has now been adapted into a roguelike for the 7 day roguelike jam.
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This game/engine utilizes the [Toy programming langauge](https://toylang.com).
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## Cloning
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Either clone recursively, or run `git submodule update --init` after cloning.
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## Building
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We're now using Visual Studio - define the following environment variables to point to the root of each SDL2 lib:
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* `SDL2Dir`
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* `SDL2ImageDir`
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* `SDL2TTFDir`
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## Running
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Make sure the program can see the `assets` folder (symbolic links can help), and all of the required DLLs are present.
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## Dependencies
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* SDL2
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* SDL2_image
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* SDL2_ttf
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## Credits
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* Art - Evan Hartshorn
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* Coding - Kayne Ruse
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* Font - Ancient God (Koczman Bálint)
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* Font - AlphaBeta (Brian Kent)
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