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Airport/README.md
2023-07-16 07:24:19 +10:00

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# Airport
The best way to build a game engine, is to build a game first.
This game utilizes the [Box Game Engine](https://github.com/Ratstail91/Box) the [Toy Programming Language](https://toylang.com).
# Cloning
Either clone recursively, or run `git submodule update --init` after cloning.
# Building
For Windows(mingw32 & cygwin), Linux and MacOS, simply run `make` in the root directory.
For Windows(MSVC), Visual Studio project files are included.
Note: MacOS and Windows(MSVC) are not officially supported, but we'll do our best!
# Running
Make sure the program can see the `assets` folder (symbolic links can help), and all of the required DLLs are present.
# Dependencies
* SDL2
* SDL2_image
* SDL2_ttf
* libcurses (for debugging only)
# License
The source code for this project, not including the contents of Box, is covered by the zlib license (see [LICENSE.md](LICENSE.md)).
The art assets are covered by creative commons license CC BY Evan Hartshorn.
The font assets are used with permission, links to the relevant licenses are provided below.
## Credits
* Art - Evan Hartshorn
* Coding - Kayne Ruse
* Font - Ancient God (Koczman B<>lint) - https://www.dafont.com/ancient-god.font
* Font - AlphaBeta (Brian Kent) - https://www.fontpalace.com/font-download/alpha-beta/
# Patrons via Patreon
* Seth A. Robinson