Files
Airport/core/engine_node.c

121 lines
3.0 KiB
C

#include "engine_node.h"
#include "memory.h"
void initEngineNode(EngineNode* node, Interpreter* interpreter, void* tb, size_t size) {
//init
node->children = NULL;
node->capacity = 0;
node->count = 0;
node->functions = ALLOCATE(LiteralDictionary, 1);
initLiteralDictionary(node->functions);
//run bytecode
runInterpreter(interpreter, tb, size);
//grab all top-level function literals
LiteralDictionary* variablesPtr = &interpreter->scope->variables;
for (int i = 0; i < variablesPtr->capacity; i++) {
//skip empties and tombstones
if (IS_NULL(variablesPtr->entries[i].key)) {
continue;
}
//if this variable is a function
_entry* entry = &variablesPtr->entries[i];
if (IS_FUNCTION(entry->value)) {
//save a copy
setLiteralDictionary(node->functions, entry->key, entry->value);
}
}
}
void pushEngineNode(EngineNode* node, EngineNode* child) {
//push to the array (prune tombstones when expanding/copying)
if (node->count + 1 > node->capacity) {
int oldCapacity = node->capacity;
node->capacity = GROW_CAPACITY(oldCapacity);
node->children = GROW_ARRAY(EngineNode, node->children, oldCapacity, node->capacity);
}
//prune tombstones (experimental)
int counter = 0;
for (int i = 0; i < node->capacity; i++) {
if (i >= node->count) {
node->count = counter;
break;
}
//move down
if (node->children[i].functions != NULL) {
node->children[counter++] = node->children[i];
}
}
//zero the rest
while (counter < node->capacity) {
node->children[counter].children = NULL;
node->children[counter].capacity = 0;
node->children[counter].count = 0;
node->children[counter].functions = NULL;
counter++;
}
//assign
node->children[node->count++] = *child;
}
void freeEngineNode(EngineNode* node) {
//free and tombstone this node
for (int i = 0; i < node->capacity; i++) {
freeEngineNode(&node->children[i]);
}
FREE_ARRAY(EngineNode, node->children, node->capacity);
if (node->functions != NULL) {
freeLiteralDictionary(node->functions);
}
FREE(LiteralDictionary, node->functions);
node->children = NULL;
node->capacity = -1;
node->count = -1;
node->functions = NULL;
}
static void callEngineNodeLiteral(EngineNode* node, Interpreter* interpreter, Literal key) {
//if this fn exists
if (existsLiteralDictionary(node->functions, key)) {
Literal fn = getLiteralDictionary(node->functions, key);
LiteralArray dummyArray;
initLiteralArray(&dummyArray);
callLiteralFn(interpreter, fn, &dummyArray, &dummyArray);
freeLiteralArray(&dummyArray);
freeLiteral(fn);
}
//recurse to the (non-tomstone) children
for (int i = 0; i < node->count; i++) {
if (node->children[i].functions != NULL) {
callEngineNodeLiteral(&node->children[i], interpreter, key);
}
}
}
void callEngineNode(EngineNode* node, Interpreter* interpreter, char* fnName) {
//call "fnName" on this node, and all children, if it exists
Literal key = TO_IDENTIFIER_LITERAL(copyString(fnName, strlen(fnName)), strlen(fnName));
callEngineNodeLiteral(node, interpreter, key);
freeLiteral(key);
}