Files
Airport/assets/scripts/entities/explosion.toy
2023-07-16 13:06:16 +10:00

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1.8 KiB
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import standard;
import node;
//constants
var TILE_PIXEL_WIDTH: int const = 16;
var TILE_PIXEL_HEIGHT: int const = 16;
//variables
var gridPositionX: int = null;
var gridPositionY: int = null;
//polyfills - animating different cycles on one image
var walkAnimationCounter: int = 0;
var ticksToDeath: int = 4 * 8 - 1;
//accessors & mutators
fn setGridPosition(node: opaque, x: int, y: int) {
gridPositionX = x;
gridPositionY = y;
node.setNodePositionX(floor( gridPositionX * TILE_PIXEL_WIDTH / node.getNodeScaleX() ));
node.setNodePositionY(floor( gridPositionY * TILE_PIXEL_HEIGHT / node.getNodeScaleY() ));
}
fn getGridPositionX(node: opaque) {
return gridPositionX;
}
fn getGridPositionY(node: opaque) {
return gridPositionY;
}
fn isRequestingFree(node: opaque) {
return ticksToDeath <= 0;
}
//lifecycle functions
fn onLoad(node: opaque) {
node.loadNodeTexture("sprites:/explosion.png");
node.setNodeRect(0, 0, 32, 32);
node.setNodeFrames(8);
}
fn onStep(node: opaque) {
if (++walkAnimationCounter >= 4) {
node.incrementCurrentNodeFrame();
walkAnimationCounter = 0;
}
ticksToDeath--;
}
fn onFree(node: opaque) {
node.freeNodeTexture();
}
fn onDraw(node: opaque) {
var posX: int = node.getNodeWorldPositionX();
var posY: int = node.getNodeWorldPositionY();
var scaleX: float = node.getNodeWorldScaleX();
var scaleY: float = node.getNodeWorldScaleY();
//this offset is because the sprite cell for lejana is twice as big as the sprite cell for the floor tiles
var originOffsetX: int = node.getNodeRectW() * int scaleX / 4;
var originOffsetY: int = node.getNodeRectH() * int scaleY / 2;
node.drawNode(
floor(posX * scaleX) - originOffsetX /* + globalCameraX */,
floor(posY * scaleY) - originOffsetY /* + globalCameraY */,
floor(node.getNodeRectW() * scaleX),
floor(node.getNodeRectH() * scaleY)
);
}