import standard; import node; //constants var TILE_PIXEL_WIDTH: int const = 16; var TILE_PIXEL_HEIGHT: int const = 16; //variables var gridPositionX: int = null; var gridPositionY: int = null; //polyfills - animating different cycles on one image var walkAnimationCounter: int = 0; var ticksToDeath: int = 4 * 8 - 1; //accessors & mutators fn setGridPosition(node: opaque, x: int, y: int) { gridPositionX = x; gridPositionY = y; node.setNodePositionX(floor( gridPositionX * TILE_PIXEL_WIDTH / node.getNodeScaleX() )); node.setNodePositionY(floor( gridPositionY * TILE_PIXEL_HEIGHT / node.getNodeScaleY() )); } fn getGridPositionX(node: opaque) { return gridPositionX; } fn getGridPositionY(node: opaque) { return gridPositionY; } fn isRequestingFree(node: opaque) { return ticksToDeath <= 0; } //lifecycle functions fn onLoad(node: opaque) { node.loadNodeTexture("sprites:/explosion.png"); node.setNodeRect(0, 0, 32, 32); node.setNodeFrames(8); } fn onStep(node: opaque) { if (++walkAnimationCounter >= 4) { node.incrementCurrentNodeFrame(); walkAnimationCounter = 0; } ticksToDeath--; } fn onFree(node: opaque) { node.freeNodeTexture(); } fn onDraw(node: opaque) { var posX: int = node.getNodeWorldPositionX(); var posY: int = node.getNodeWorldPositionY(); var scaleX: float = node.getNodeWorldScaleX(); var scaleY: float = node.getNodeWorldScaleY(); //this offset is because the sprite cell for lejana is twice as big as the sprite cell for the floor tiles var originOffsetX: int = node.getNodeRectW() * int scaleX / 4; var originOffsetY: int = node.getNodeRectH() * int scaleY / 2; node.drawNode( floor(posX * scaleX) - originOffsetX /* + globalCameraX */, floor(posY * scaleY) - originOffsetY /* + globalCameraY */, floor(node.getNodeRectW() * scaleX), floor(node.getNodeRectH() * scaleY) ); }