Files
Airport/README.md
2023-06-21 20:26:13 +10:00

44 lines
1019 B
Markdown
Raw Blame History

# Airport
The best way to build a game engine, is to build a game first.
This game utilizes the [Box Game Engine](https://github.com/Ratstail91/Box) the [Toy Programming Language](https://toylang.com).
# Cloning
Either clone recursively, or run `git submodule update --init` after cloning.
# Building
For Windows(mingw32 & cygwin), Linux and MacOS, simply run `make` in the root directory.
For Windows(MSVC), Visual Studio project files are included.
Note: MacOS and Windows(MSVC) are not officially supported, but we'll do our best!
# Running
Make sure the program can see the `assets` folder (symbolic links can help), and all of the required DLLs are present.
# Dependencies
* SDL2
* SDL2_image
* SDL2_ttf
* libcurses (for debugging only)
# License
This source code is covered by the zlib license (see [LICENSE.md](LICENSE.md)).
## Credits
* Art - Evan Hartshorn
* Coding - Kayne Ruse
* Font - Ancient God (Koczman B<>lint)
* Font - AlphaBeta (Brian Kent)
# Patrons via Patreon
* Seth A. Robinson