6b5cd7f5809813347b6e22e2b61cb94d5a43413b
airport
The best way to build a game engine, is to build a game first.
This game utilizes the Toy programming langauge.
Cloning
Either clone recursively, or run git submodule update --init after cloning.
Building
Simply run make in the root directory.
Running
Make sure the program can see the assets folder (symbolic links can help).
Dependencies
- SDL2
Languages
Makefile
66.6%
C
33.4%