5aa92fd69616a619ebba6b4b6f5924e7224e05d6
Airport
The best way to build a game engine, is to build a game first.
This game utilizes the Box Game Engine the Toy Programming Language.
Cloning
Either clone recursively, or run git submodule update --init after cloning.
Building
For Windows(mingw32 & cygwin), Linux and MacOS, simply run make in the root directory.
For Windows(MSVC), Visual Studio project files are included.
Note: MacOS and Windows(MSVC) are not officially supported, but we'll do our best!
Running
Make sure the program can see the assets folder (symbolic links can help), and all of the required DLLs are present.
Dependencies
- SDL2
- SDL2_image
- SDL2_ttf
- libcurses (for debugging only)
License
This source code is covered by the zlib license (see LICENSE.md).
Credits
- Art - Evan Hartshorn
- Coding - Kayne Ruse
- Font - Ancient God (Koczman B<>lint)
- Font - AlphaBeta (Brian Kent)
Patrons via Patreon
- Seth A. Robinson
Languages
Makefile
66.6%
C
33.4%