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Airport

The best way to build a game engine, is to build a game first.

This game utilizes the Box Game Engine the Toy Programming Language.

Cloning

Either clone recursively, or run git submodule update --init after cloning.

Building

For Windows(mingw32 & cygwin), Linux and MacOS, simply run make in the root directory.

For Windows(MSVC), Visual Studio project files are included.

Note: MacOS and Windows(MSVC) are not officially supported, but we'll do our best!

Running

Make sure the program can see the assets folder (symbolic links can help), and all of the required DLLs are present.

Dependencies

  • SDL2
  • SDL2_image
  • SDL2_ttf
  • libcurses (for debugging only)

License

This source code is covered by the zlib license (see LICENSE.md).

Credits

  • Art - Evan Hartshorn
  • Coding - Kayne Ruse
  • Font - Ancient God (Koczman B<>lint)
  • Font - AlphaBeta (Brian Kent)

Patrons via Patreon

  • Seth A. Robinson
Description
This has assets provided by LogicMonkey.
Readme Zlib 9.4 MiB
Languages
Makefile 66.6%
C 33.4%