39aa3ca51d03d6a80f32e2aa3972884af36bee75
airport
The best way to build a game engine, is to build a game first.
This game utilizes the Toy programming langauge.
Cloning
Either clone recursively, or run git submodule update --init after cloning.
Building
Simply run make in the root directory.
Running
Make sure the program can see the assets folder (symbolic links can help).
Dependencies
- SDL2
Languages
Makefile
66.6%
C
33.4%