621 B
621 B
airport
The best way to build a game engine, is to build a game first.
This game utilizes the Box Game Engine the Toy Programming Language.
Cloning
Either clone recursively, or run git submodule update --init after cloning.
Building
WIP
Running
Make sure the program can see the assets folder (symbolic links can help), and all of the required DLLs are present.
Dependencies
- SDL2
- SDL2_image
- SDL2_ttf
Credits
- Art - Evan Hartshorn
- Coding - Kayne Ruse
- Font - Ancient God (Koczman B<>lint)
- Font - AlphaBeta (Brian Kent)